Too Cool for Internet Explorer

North America also getting House of the Dead: Overkill bonus

November 24th, 2008 by Chris Greenhough

Filed under:


Click for full cover.

The House of the Dead: Overkill collector’s edition bundle is one of the best preorder items we’ve seen in a while, so it was understandably upsetting when Sega initially revealed the package as a Europe-only bonus. You can pack that pitchfork away for another day, however, because Sega has confirmed it will be spreading the love to North America. Preorder Overkill at GameStop, GameCrazy, or Amazon, and you’ll have the option to bag all of this. Yum.

Gallery: House of the Dead: Overkill

North America also getting House of the Dead: Overkill bonus originally appeared on Nintendo Wii Fanboy on Mon, 24 Nov 2008 11:55:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Linking Blogs | Comments

Wii Warm Up: Gunning

July 13th, 2008 by Candace Savino

Filed under: ,

We’re sure that many of you have tried some sort of gun peripheral in your travels, and maybe even own one. If so, which one(s) have you tried? The Wii Zapper? The Nyko Perfect Shot? Something else?

Of all the guns you’ve used, which is your favorite? And if you’ve only ever used one, what do you think of that particular model?

Permalink | Email this | Linking Blogs | Comments

Wii Fanboy Review: Resident Evil: Umbrella Chronicles

November 21st, 2007 by David Hinkle

Filed under:

Before we start this, you might want to know that this blogger is a huge Resident Evil fan. I've got every Resident Evil game, countless posters, shirts and figurines from the various games. The original was one of the most important games in my development as a gamer. It helped make me the gamer I am today.

And when the franchise hit the GameCube, it was the icing on the cake. The Resident Evil remake that appeared on the system was amazing, along with Resident Evil 0 and the game that even franchise haters couldn't ignore, Resident Evil 4. As the first original game in the series on a Nintendo console since RE 4, this was an important game in my eyes.

One has to consider the other spin-off Resident Evil titles, also. You might be skeptical to try out Umbrella Chronicles because of the Gun Survivor or Outbreak games. This, thankfully, is not in the same league as that riffraff.

%Gallery-3286%

Resident Evil: Umbrella Chronicles acts as a retelling of the previous entries in the series, including some new tidbits tossed in for good measure. So, if you've come to Umbrella Chronicles as a light-gun version of these games, offering up segments from those past titles that you remember as being worth highlighting to be played in a new way, you might be disappointed.


The previous games in the series really get butchered, from a story standpoint and situationally (not to mention that RE2 and RE4 are completely ignored). You don't find the same enemies at the same places. Heck, you don't even visit most of the places in those games. But, in the end, it's a necessary evil as the game just wouldn't flow as well as it does should that have been the case.

So, with a rather liberal take on the previous games' stories, the scenarios and events have been pumped up with more action. This, of course, means more things to shoot. And there is plenty of that, because you'll be blasting zombies, lickers and really tough bosses. The game is incredibly action-packed and does a good job of tossing a lot at you.


This creates a feeling of tension throughout the game that leaves the player panicked and excited throughout its entirety. It makes you so tense that you might slip on your aiming or make a bad judgment call when choosing to switch to another weapon, or, even worse, missing an opportunity to reload. Because as much as this game is full of action and seems like a mindless affair where all the player has to do is aim and shoot, each situation is extremely dangerous (you will die ... a lot) and you have to make decisions in the manner of seconds that can either greatly help you or get you killed.

The game also does a good job with weaponry and hit detection. Not only do the various weapons act like they should (shotgun is junk at long range, automatics work best in short bursts, etc.), you also have to adapt to your enemies. Shooting zombies is a walk in the park, but shooting the faster enemies means you actually have to lead them and take into account their attributes. This makes a deliberate, careful approach to every encounter that much more important in surviving the game.


Now, we come to the worst part of the game: its graphics. For a "Mature" rating, the game doesn't have as much blood and gore as you would suspect, especially from a Resident Evil game. Not only that, but the game doesn't display correctly in 16:9, leaving black bars on both sides of the screen. Aside from that, some of the game's textures are really undefined and the game can be incredibly dark sometimes. This isn't a deal breaker by any means, but on those occasions where you have time to stop and smell the roses, the imperfections easily make themselves known.

Despite its lack of settings from two of the best entries in the franchise (Resident Evil 2 and 4), Umbrella Chronicles is a game that needs to be in every RE, and zombie, fan's collection. While we didn't play the game with the Wii Zapper (it released a week before the peripheral), we can't see it improving the game that much. Playing the title with just the Wiimote and nunchuk is fine enough for us.

Final score: 8.5
Permalink | Email this | Linking Blogs | Comments

Metareview: Link’s Crossbow Training

November 21st, 2007 by Eric Caoili

Filed under:

Four quick explanations for why we're using this lounging lizard for the metareview's post image:
  1. Uh, he's green. Just like Link.
  2. As you can tell from his pose, he's not too impressed with Link's Crossbow Training.
  3. Look at the damn guy. Do we really need to explain ourselves? We wish we could do a metareview on the lizard instead.
  4. Consider the lizard a bonus that we're throwing in with this metareview bundle.
Priced ridiculously low at $20, Nintendo's Zapper bundle seems like an easy buy for most gamers, but for those of you who're waiting for impressions on its pack-in game, Link's Crossbow Training, we've got you covered.

GameDaily -- 80%: While GameDaily feels there's enough in there to keep you playing longer than just an hour or two, the reviewer still wishes there was more to the game: "Although it doesn't have as many options (Practice, four person multiplayer) as Nintendo's famous pack-in, Wii Sports, Crossbow Training will keep you entertained for hours, especially if you love Zelda. And yet, it could have been so much better. Had the developers programmed online leader boards, millions of trigger happy gamers could compete with each other for the best scores."

IGN -- 70%: IGN disagrees and says there's less than an hour's worth of content, but is willing to forgive the game due to its cheap price: "Lasting Appeal: Over in less than an hour. A two-player mode cannot be played simultaneously. Even getting all platinums in levels is not overly difficult. But again, it's only $19.99."

NintendoWorldReport -- 60%: NWR also has some complaints with Link's Crossbow Training's "multiplayer" support: "The game also features a multiplayer mode that misses on almost every level. Up to four players can be chosen, and then any one level can be chosen. Players then pass the Zapper around as they each play the stage alone. This passive multiplayer would make sense if they were doing it to maintain the integrity of high scores, but high scores aren't even recorded when playing in this mode. Overall, just don't expect the game to be a huge party hit, as most of the people will be sitting and watching, awaiting their turns."
Read | Permalink | Email this | Linking Blogs | Comments

Want a Zapper? Go to a store!

November 20th, 2007 by JC Fletcher

Filed under:

One year ago, pretty much everyone failed to predict the success of the Wii. It looks like that may be happening on a smaller scale this week, as online retailers appear to already be out of Zapper/Link's Crossbow Training packs. The ones that aren't out of stock have yet to receive their stock, showing a release date of tomorrow.

As of right now, EB/GameStop, Amazon, CompUSA, Sears, and Wal-Mart are "backordered" or "out of stock." Buy.com, Target, and Circuit City list it as coming out tomorrow. Toys R Us, Outpost.com/Fry's, Best Buy, Micro Center and KMart refuse to acknowledge the peripheral's existence.

Basically, it looks like if you want one of these things, you're going to have to go outside. Try (the physical locations of) Wal-Mart, CompUSA or Sears where, if the in-store prices match the online prices, you'll be charged the MSRP rather than the premium $25 price some retailers are sticking on there. Of course, shark guns remain cheap and plentiful.

Permalink | Email this | Linking Blogs | Comments

Play Umbrella Chronicles like a reviewer

November 19th, 2007 by JC Fletcher

Filed under:

In the spirit of generating hits for their new blog openness, Capcom has made their Resident Evil Umbrella Chronicles reviewer's guide available on Flickr as a gallery. The 12-page document explains all the weapons in the game and how to use them, along with the game's controls. It also introduces the characters, in case the only Resident Evil character with whom you've familiarized yourself is "Zombie."

There aren't really any secrets revealed or anything; the reviewer's guide doesn't contain any helpful cheats or other tips to help reviewers fast-track through the game. But it's cool to see this kind of stuff that usually doesn't get released to the public. Also, the thing is nicely laid out.

[Via Capcom Blog]
Read | Permalink | Email this | Linking Blogs | Comments

The House of the Dead 2 & 3 Return on Wii in spring 2008

November 18th, 2007 by supadupagama

House of the Dead 2 for PCHouse of the Dead 3 for PCIn “The House of the Dead 2 & 3 Return” for Nintendo Wii, players will be able to play both versions of the game, battling the relentless attack of bloodthirsty zombies with steady aim and a quick trigger finger. Using the new Wii Zapper or the Wii Remote and Nunchuk, players will experience branching storylines with over six game modes including Arcade Mode and Time Attack modes that will test their shooting skills. The House of the Dead 2 & 3 Return features an engaging single-player campaign, plus a co-op multiplayer mode for up to two players for countless hours of zombie shooting action.

Sega’s The House of the Dead is famous for its heart-pounding pace and the great visual detail of the vast armies of unique enemies. Blasting through legions of grotesque zombies and mutated monsters, players eventually face-off against colossal boss creatures that will test the accuracy and skill of every Wii gamer. No word yet if this game shoots like Resident Evil: The Umbrella Chronicles or the much-requested 1:1 aiming.

“The House of the Dead franchise has been revamped for today’s gamer looking for fast-paced shooting action on the Wii” commented Gary Knight, Marketing Director of SEGA Europe. “Utilising the new Wii Zapper, the player can get the renowned light gun experience in their own home.”

Let’s hope they haven’t revamped the insanely cheesy, and thus hilarious, voice acting…

Metareview: Resident Evil: Umbrella Chronicles

November 14th, 2007 by JC Fletcher

Filed under:

We've all been as restless as the walking dead waiting for the first original Resident Evil game on the Wii, wondering if the new gun game will manage to outshine the previous Gun Survivor games and provide both a faithful Resident Evil experience and an awesome light-gun game. Now that reviewers have torn into the title, we can find out if Umbrella Chronicles was the Master of Unlocking ... their hearts.

Gametrailers -- 83%: This isn't really a summation of the review, nor is it representative of the whole review, but we just wanted to post it, to point out the kinds of things video game reviewers have to think about: "While Umbrella Chronicles is fantastic overall, there are a few gripes. Annoyances like leeches and small spiders jump at the screen, forcing you to mindlessly shake the remote until you've sliced through them all. Slashing at a creature that's presumably on your face breaks the sense of immersion. Also, the vomit that some zombies spew at you can be quickly shot out of the sky, which doesn't make much sense."

1UP -- 75%: 1UP's review finds the game slower-paced and more involved than the average gun game, and loaded with Resident Evil series references: "The files, notes, and diaries you'll often attain while doing so are just one example of the copious fan service that seems to be the true driving force behind the entire experience. Whether you're playing from new perspectives in old scenarios or filling in story gaps with cut-scenes or entire levels, there's a ridiculous amount of information and background for Resident Evil nuts to absorb. The convoluted, poorly acted narrative is as dismissive to newcomers as ever, but they'll be in it for different reasons anyhow (zombies + guns = fun)."

GamePro -- 85%: GamePro's reviewer decided to tease another console's upcoming game in the review for this one, presumably just to be mean: "It combines the atmospheric charm of the ResEvil series with awesome light-gun gameplay, then throws in a wealth of bonus material to unlock and discover. It's the perfect way to prepare yourself for the upcoming Resident Evil 5."
Read | Permalink | Email this | Linking Blogs | Comments

Wii Zapper gets unboxed

November 13th, 2007 by David Hinkle

Filed under:



For those of you who've been dying to get your hands on the real new Wii Zapper, feast you eyes on these lovely unboxing pictures. Uploaded by flickr user Marvie_3, we get some nice shots of the Wii Zapper itself, as well as the bundled Link's Crossbow Training. So, put your bib on, grab a tasty beverage and get comfortable, because you've got some drooling to do.

Who plans on picking this thing up next week?

[Via Go Nintendo]
Read | Permalink | Email this | Linking Blogs | Comments

It’s like a Zapper, only it’s a Blaster (and it sucks)

November 9th, 2007 by Eric Caoili

Filed under: ,



The Wii Game Blaster seems to get just about everything wrong with its design:
  1. It looks more like a handheld vacuum cleaner than a firearm. Zombies would guffaw at the sight of it in between their attempts to lunge at you and gnaw on your arm.
  2. The shell uses the nunchuck's buttons as the trigger, not the Wii remote's B-button. You might as well not use a Zapper at all, shooting at the screen with finger guns instead.
  3. Because most of the weight is in its barrel, you would need wrists of steel to hold the piece up with one hand for any longer than five minutes.
It does have an advantage over the Zapper and other similar peripherals, however, as its frame hides the wires that connect the nunchuck with the remote. Whether or not that innovation justifies the $35 dreamGear charges for the product is debatable. Here is a quick dramatization of how that debate would go:

"Is this Game Blaster worth--"
"No."

Despite its faults, the Game Blaster manages to fulfill the sole requirement we have for every light gun shell: Can we act out the Terminator 2 chase scene with it? You know which one we're talking about, when Edward Furlong is on his dirt bike, trying to get away from the T-1000. Arnold Schwarzenegger rides in to rescue the kid, firing away with his shotgun. Remember that? Well, you don't have to; we've pasted it past the break!


[Via DCEmu]
Read | Permalink | Email this | Linking Blogs | Comments