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Fanswag: Win Zack & Wiki and some other games

November 19th, 2007 by David Hinkle

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To celebrate the release of the Wii on this day a year ago, we're hooking one lucky fan up with a bunch of sweet gaming action. While we would've liked to give away a free Wii to mark this special occasion, alas we could not find one (who can, anyway?). So, you'll have to settle for a bunch of free games, instead!

We're looking to make one lucky winner the happiest person on the planet by hooking them up with:
  • 1 copy of Zack & Wiki: Quest for Barbaros' Treasure
  • 1 copy of Namco Museum REMIX
  • 1 copy of Dancing with the Stars
  • 1 copy of Battalion Wars 2
Before entering, please hit up the official rules page. Also, as usual, you have to be 18 years of age or older and live in the United States. Only one entry per person, so multiple comments will get you disqualified. Also, be sure to get your comment in before Thursday, November 22nd at 11:59PM EST. We'll select the winner come Friday.

Best of luck to all of you and, as always, thanks for reading Wii Fanboy!
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WRUP: Go out and buy Zack & Wiki edition

November 16th, 2007 by David Hinkle

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Following our review of Zack & Wiki: Quest for Barbaros' Treasure, we were immediately smitten with the game. It's so damn good, it feels like we were swimming in a gigantic pool. Only, the pool's water is replaced with chocolate sundae. As you make your way through the delicious, thick substance, giant smile on your face, you realize that life can't get any better than this.

So, what's stopping you from knowing that feeling? Seriously, the game might be a tad on the difficult side to find, but we suggest you hit up one of the various online retailers should you have trouble finding it out in the wild. If you already have it, then welcome to the club. Your membership card is in the mail.

For the rest of you who aren't interested, we have a pretty good idea which of this week's releases you're currently engaged in. Are you just going to navigate the stars, or will you take our advice?
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Wii Fanboy Review: Zack & Wiki

November 16th, 2007 by David Hinkle

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They're on a quest to pay off their considerable debt.

Er, scratch that.

They're on a quest for treasure.

It's jokes such as those that are running rampant throughout the entirety of Zack & Wiki: Quest for Barbaros' Treasure. And, this blogger can easily say it is one of the best games to grace the Wii yet.

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The game starts off with Zack and Wiki on a junk plane, bound for treasure. As part of the Sea Rabbits pirating gang, Zack and Wiki are at the very bottom of the totem pole. Suddenly, they're attacked by Captain Rose and her cadre of goons, who're after a map in their possession. The pilot bails (Johnny Styles, who is one of the more lovable members of the cast), and Zack and Wiki jump ship.


Landing on a weird island, they stumble upon a treasure chest that houses the head of the legendary pirate Barbaros. Once he's freed from his prison, he informs you that if you find his other pieces (17 total) and put him back together, he'll give you his legendary ship.

So, the game introduces you to the Sea Rabbit hideout, which acts as the game's HUB. From here, you're thrust into environments (or stages) where the ultimate goal is snagging another piece of Barbaros. The difficulty of each stage ranges from pleasantly breezy to horribly frustrating. But, never does the game frustrate so much that you want to put the controller through your TV down and walk away.


Solving puzzles in these environments, from small things like picking up a rock to expose a hole to bigger things like using Wiki to transform a snake into a grabber so you can reach an item up high will give you a HirameQ. HirameQ is described by the game as "how we quantify people's imaginative power , their energy, and their courage to challenge - all raw materials for puzzle-solving, and essential for finding treasure." HirameQs can be higher if you're quicker to solve a problem in a time-sensitive situation.

And, as you can imagine, different puzzles call for different uses of the Wiimote. And not since WarioWare: Smooth Moves has a game been so excellent in its use of all of the possible movements and positions of the Wiimote. You'll hold it on its side to play it like a flute, you'll have to crank it like you would, well .. turn a crank and you'll have to hold it horizontally and drop it, as you would let go of a large object. The game really acts as a shining example for good control design in a Wii game.


Visually, the game isn't so bad, either. The character design might be more recognizable and identifiable with the young ones, but the environments are nothing short of amazing. Varied and fully alive, you'll find navigating each to be nothing short of beautiful. When it comes to graphics, Zack & Wiki hardly finds time to disappoint.

Overall, the game is easily one of the best on the console, if not one of the top five best. It's clearly set the bar for controls in a Wii game, proving that the scheme is a viable solution outside of shaking the Wiimote wildly. It's a herald back to a time when the adventure game reigned supreme and shows that the genre can be revitalized to provide fun and new experiences. You owe it to yourself to pick up this game.

You won't be disappointed.

Final score: 9/10
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Do complex games face an uncertain future on the Wii?

November 15th, 2007 by Chris Greenhough

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During its first four days on sale in the US, Zack & Wiki: Quest for Barbaros' Treasure sold approximately 30,000 copies. A week later, it had added 15,000 to that total. Hardly breathtaking figures in a nation with over 3.7 million Wiis in its bedrooms and living rooms, and the game also struggled to leave a mark in its homeland, where it is known as Takarajima Z: Barbaros no Hihou. There's no doubt about it: Capcom's splendid piratey adventure has, as much as it saddens us, flopped.

On the face of it, the game's commercial failure might seem odd. After all, Zack & Wiki earned eye-catching scores from a number of reviewers, while IGN's Matt Casamassina loved it so much, he frothed and raved about it non-stop for four months, before slapping a 90% on it come review time. Its bright, attractive visuals, cute character design, and puzzley action were seemingly the perfect ingredients for massmarket appeal. Ultimately however, it sank faster than a holed galleon.

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With the glorious benefit of hindsight, numerous factors could explain the consumer apathy that faces Zack & Wiki. It might well be the lack of marketing power behind the game. It may be that everybody has been saving their pennies for Super Mario Galaxy. It could even be that it suffers from what has become widely known as "Viva Piñata syndrome": it's too cutesy for adults, and too complex for kids.

Or it could simply be too difficult, period.

Indeed, Zack & Wiki is no pushover. Admirably, producer Hironobu Takeshita has been unrepentant about including challenges that strain the noggin. In fact, it sounded as though he'd had quite enough of the moaning in one recent interview: "There are puzzles where, if you don't look properly at the hints in the start, you're going to be in trouble. You have to look at the screen -- all the answers that you need to solve the puzzles are there on the screen. There are some people who say they don't understand the puzzles, but really, they're not paying enough attention."

Yet as commendable as Takeshita-san's defiance is, there will be plenty of publishers sitting up and taking notice of his game's lumbering commercial performance, and mentally shelving any future plans they might have had to release Wii games that challenge players to think.


It's not just Zack & Wiki that may influence those with the purse strings to adopt a more risk-averse approach. Super Mario Galaxy, another hardcore favorite, was released in Japan last week, and immediately leapt to the top of the sales charts, selling 251,000 copies in its first full week on sale. That makes it far more successful than poor old Zack & Wiki, but let's not forget that the casual gamer-friendly Mario Party 8 had even greater first week sales (265,000). In such a scenario, the message being sent to publishers is loud and clear: more party, less epic.

Reggie and Shiggy, bless them, have previously taken time out to reassure the hardcore that Nintendo won't abandon them, and with Ninty's vast resources to spare, not to mention its history of catering to core gamers, we're happy to take their word for it.

Will third-party developers be as patient? Historically, Capcom has been happy to push epic games and unique content. But if you want our honest-to-God advice, don't go booking time off for Zack & Wiki 2 yet.
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Geometry Wars: Galaxies slips … everywhere

November 13th, 2007 by Chris Greenhough

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Slowly but surely, the threat of European wallets being completely stripped clean before the start of December is diminishing. In fact, we might even have cash remaining (though hey, let's not get ahead of ourselves).

Only a few days ago, we received the unhappy news that Zack & Wiki will miss the holidays in Europe, and Kuju's purdy Geometry Wars: Galaxies has now joined it. The shape-based shmup (try saying that quickly), once the cause of many a bleary-eyed, late-night session on the Xbox Live Arcade for this writer, will instead arrive on January 18th.

Meanwhile, the US will also be waiting a little longer for the game, but the delay is far less severe -- just one week, according to GameStop, which means the title will now launch on November 20th. The DS version, it's worth noting, is still due on the 27th.
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WRUP: On a quest for some treasure edition

October 26th, 2007 by David Hinkle

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Out of the plethora of new releases that hit the Wii this week, none caught our eye like Capcom's Zack & Wiki: Quest for Barbaros' Treasure. We've seen plenty of footage on the game, including one especially long video and we can't wait to have it delivered to our offices (we're not allowed outside).

Are you guys looking to play Zack & Wiki as well, or do you have something else on your mind?
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Wii releases for the week of October 22nd

October 22nd, 2007 by David Hinkle

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If you're in the market for a new game, you've got plenty to choose from this week. As the month nears its conclusion, there's probably only one game on your mind: Super Mario Galaxy, but that doesn't mean you should ignore all of the releases that lead up to the momentous event. Don't tell us we're the only ones who're going to snag Zack & Wiki and Namco Museum Remix?

This week's releases are:
  • Naruto: Clash of Ninja Revolution
  • Dancing with the Stars
  • Playground
  • The Sims 2: Castaway
  • Nicktoons: Attack of Toybots
  • Zack & Wiki: Quest for Barbaros Treasure
  • Namco Museum Remix
Of course, this is a very expensive time of year for most gamers, so we'd understand.
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A 20 minute glimpse into Zack and Wiki

October 19th, 2007 by David Hinkle

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For a lot of you, Zack and Wiki: Quest for Barbaros' Treasure is one of the best-looking games on its way to the Wii. Capcom looks like they have quite the hit on their hands here, and this 20 minute long video over at GameSpot only strengthens our desire for the game. Of course, we don't understand a bit of the speech, because it's all in Japanese, but it doesn't get in the way much. The focus is on the gameplay, and it looks amazing.
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Friday Video: Zack, Wiki, and hats

October 5th, 2007 by Alisha Karabinus

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After this promo for Zack & Wiki: Quest for Barbaros' Treasure, we just may be buying a ticket on the hype train. Not only is this trailer long and content-rich (in fact, those who don't like to see a lot from a game may want to watch only the beginning), but it's full of hilarious cartoon clichés. We just couldn't resist a chance to show off adorable pirates in this week's video spotlight.

[Via GoNintendo]
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Zack and Wiki on ice

October 2nd, 2007 by JC Fletcher

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Some kind of Ice World may be standard fare for video games, but the one in Zack and Wiki: Quest for Barbaros' Treasure at least has looks going for it. The cartoony art style found throughout the game lends the ice level a beautiful, clean appearance that is enhanced by the bright blues used to render the ice. But that's just our opinion, of course.

The latest screens from Capcom's pirate adventure also highlight (get it) the multiplayer screen-writing mode, which nobody will ever use for its intended purpose, ever. We still love it, because we like being childish. For more Zack and Wiki, check Dengeki for a new WMV video of the game.
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