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Born for Wii: Beyond Good & Evil

July 8th, 2008 by Wesley Fenlon

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When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn’t think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as “Jenseits von Gut und Böse”). But it’s another wannabe trilogy that owes its moniker to Nietzsche that’s up for recognition.

Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was — a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light — so it’s time to show the original game some much-deserved love.

Gallery: Born for Wii: Beyond Good & Evil

The adventure begins with a bang, as the world of Hillys comes under yet another attack from a rather nasty alien race known as the DomZ. A group of soldiers known as the Alpha Sections have occupied Hillys in the name of protection, but they can’t be everywhere at once, so when our protagonist Jade’s lighthouse-orphanage comes under attack, it’s up to her to defeat the DomZ single-handedly. One of the things that “makes” Beyond Good & Evil is Jade herself — though she can hold her own in a fight, Jade is by no means a warrior. In fact, she’s a photojournalist, and when she discovers that the Alpha Sections are up to no good, she takes camera in hand and sets out to uncover their shady dealings with the DomZ.

The plot of Beyond Good & Evil manages to take a cliché story arc and make it fun and engaging by tackling it from a new angle and striking a balance between lightheartedness and the occasional dose of drama. Instead of taking on wave-after-wave of baddies and defeating them like a one-man-army to save her planet, Jade must sneak around Alpha Section facilities and use her trusty camera to expose their betrayal in an attempt to enlist the citizenry in an uprising. The cast of characters play a large part in Beyond Good & Evil’s success — the population of Hillys is made up of an odd mixture of humans and anthromorphic animals, ranging from Jade’s uncle Pey’j, a boar, to the owners of the Mammago garage, a family of Jamaican Rhinos. The game is largely voice-acted, and the cast is incredibly colorful. The aforementioned rhinos are lovable, as is Peyj’s heavy drawl; it’s Jade’s latin AI-assistant, Secundo, who steals the show whenever he speaks. Beyond Good & Evil’s animation is top-notch, and the combination of a solid vocal cast and creative characters really helps bring the cutscenes to life.

The multicultural variety exemplified by the population of Hillys extends to Beyond Good & Evil’s gameplay, as well. It’s easy to draw parallels to the Zelda franchise – Beyond Good & Evil’s camera automatically locks onto approaching enemies in a manner that emulates Zelda’s targeting system, and Jade moves and fights much like Link. Jade is also surprisingly nimble and has a wide range of abilities — aside from her combo-based attacks, she can dodge, sneak, auto-jump (again, like Link) and shimmy across ledges and through tight spots. Jade gets around Hillys with a zippy hovercraft that is a blast to drive, and features in several of Beyond Good & Evil’s minigames — there are several races and cavernous obstacle courses that extend the game’s main quest and replayability. The camera also features prominently in the gameplay, as Jade can earn money by cataloguing the species of Hillys, and the ultimate goal of each mission is to uncover whatever particular treachery the Alpha Sections are committing.

Overall, Beyond Good & Evil wouldn’t need a radical makeover for a Wii port. Graphically, it’s still competent, and it supported 480p way back in 2003. In fact, the main reason it deserves to be reborn for the Wii isn’t for a unique new control scheme or a new take on a classic game — it’s simply a great adventure that deserves to be played by a wider audience. However, given how slick Twilight Princess is on the Wii, there are a few easy modifications that would make a port Beyond Good & Evil a blast.

Much like Twilight Princess, the nunchuk’s analog stick would control player movement and shaking the Wiimote would be used for combat. The nunchuk’s trigger would control Jade’s dodge move, and shaking it would activate her special attack, which was performed on the original controllers by holding down the attack button. The C button would bring up Jade’s Camera, which could be zoomed with the analog stick and aimed with the Wiimote. The Wii remote’s D-pad could take over the camera control once operated by the right analog stick; A would function as the main action button, and B would function as the Item button. Cycling through items is occasionally important in Beyond Good & Evil (gotta eat those K-Bups when you get hurt!) and could be handled by the Minus button, while the Plus button issues commands to Jade’s companion (Pey’j or her fellow insurgent Double H). Finally, the 1 and 2 buttons are there for the classic Map and Start Menu functions.

With Beyond Good & Evil 2 in development, Ubisoft needs to give Michel Ancel’s original another chance to make a buck. Beyond Good & Evil has very few faults — the story is wonderfully told, the characters are fantastic, the score is top-notch, and the gameplay is tons of fun. The stealth segments and puzzles never get frustrating, the hovercraft is a blast, and the combat is good enough to be engaging. The game’s only real fault is its length; it can easily be finished in about 10 hours. Still, with a sequel on the way and no 100% reliable confirmation on what platforms it’ll hit, we can hope that it’ll see the light of day on the Wii. But in the meantime, Ubisoft — give the first game another chance!

Every week, Born for Wii digs into gaming’s sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week’s entry in the series, Castlevania, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
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Wii smashes PS2 software sales record

May 22nd, 2008 by Chris Greenhough

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The folks in Nintendo’s PR department, gawd bless ‘em, have milked yet another statistic from the Wii’s early success: according to the firm, approximately 50 million games were sold during the console’s first 18 months on the market — and that’s not including Wii Sports or Virtual Console releases.

This, declared Nintendo of America’s Cammie Dunaway, compared favorably to the PlayStation 2, which Nintendo claims sold only 42 million units in its opening 18 months, the Xbox 360 (around 30 million), the first Xbox (28 million), and the PlayStation 3 (20 million). No mention of the Dreamcast, we notice. Got something to hide, Nintendo? Okay, well probably not.

“While we appreciate the impact the Playstation 2 had on sales and the industry, perhaps we are even more impactful,” remarked Dunaway.

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Wii Warm Up: Smash ‘achievements’

March 22nd, 2008 by Candace Savino

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Whether or not you’ve gotten the chance to play Smash Bros. Brawl, you’ve probably heard about the game’s achievements challenges and rewards. This system is somewhat similar to earning achievements in Xbox games, although not quite.

We really like how Brawl handles challenges, but what do you think? Do the challenges add any depth to the game? And, how do they stack up when compared to achievements on Xbox titles?

Also, if you do own the game, have you used any golden hammers yet to unlock any rewards? If so, on what challenges?

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Top 10 most played online Xbox 360, Xbox Live Arcade and Xbox games in November 2007

November 19th, 2007 by supadupagama

Microsoft has released the Xbox Live activity up to last week this month. These top 10 lists for the original Xbox, Xbox 360 and Xbox Live Arcade games count global unique users connected to Xbox Live or in the case of Arcade, full versions purchased.

Xbox 360 Top Live Titles:
Halo 3 for Xbox 3601. Halo 3
2. Call of Duty 4
3. Gears of War
4. Guitar Hero III
5. Madden NFL 08
6. Guitar Hero II
7. Tom Clancy’s Rainbow Six Vegas
8. Guitar Hero III Demo
9. Assassin’s Creed
10. Forza Motorsport 2

Top Arcade Titles:
Switchball for Xbox Live Arcade1. Switchball
2. Word Puzzle
3. Sonic The Hedgehog 2
4. UNO
5. Screwjumper!
6. TMNT 1989 Arcade
7. Shrek-n-Roll
8. Bomberman LIVE
9. Worms
10. Tetris Splash

Original Xbox Top Live Games:
1. Halo 2
Halo 2 for Xbox2. Battlefield 2: MC
3. Star Wars: Battlefront 2
4. Counter-Strike
5. Madden NFL 08
6. Call of Duty 3
7. Madden NFL 07
8. Rainbow Six 3
9. Ghost Recon 2
10. Forza Motorsport

Fall Xbox 360 dashboard update reveals Xbox games like Halo for download and films on demand

November 13th, 2007 by supadupagama

The Fall Xbox 360 dashboard update has been revealed to the Official Xbox Magazine in the UK and will include classic game downloads and films on demand.

Halo: Combat Evolved soon for Xbox 360Starting December 4th, Microsoft will introduce games it has published for the original Xbox on the Xbox Live Marketplace. This means for about 1200 Microsoft points 1200 Microsoft points (that’s US$15 / €14.40 / £10.20 / CAN$18.60 / AU$19.80) you’ll be able to download and play Halo on Xbox 360! The goal of the service is to bring as much of the back catalogue online as possible.

The initial list of downloads includes: Halo, Fable, Psychonauts, Fahrenheit, Crimson Skies: High Road To Revenge, Crash Bandicoot: The Wrath Of Cortex, and Burnout 3. No word yet on if any of these games will have an increased resolution and whether or not they include online play.

I Am Legend movie coverAnother welcome addition is new films on demand, although it’s not yet confirmed for the December 4th date. Studios such as Warner Bros are potentially lined up for the service, meaning the initial list of movies will include: The Dark Knight, The Assassination of Jesse James, and I Am Legend.

The film rental service will cost about 600 Microsoft points (that’s US$7.50 / €7.20 / £5.10 / CAN$9.30 / AU$9.90) and come in 720p resolution. You have 14 days to start watching a film once it has been downloaded. Once you started watching a film, you have 24 hours to finish it. After that, the film deletes itself from your hard drive. It’s an online rental service, like the US Video Marketplace.

CVG has since publishing removed the news, likely at the request of Microsoft if it was revealed too soon.

Bungie actively creating a new game franchise (outside of future Halo content of course)

November 9th, 2007 by supadupagama

Halo 3 for Xbox 360Bungie have revealed they are actively working on a new non-Halo game. While there will be more Halo content, they’ve got new ideas in development. To quote Bungie’s studio manager Harold Ryan:

“Obviously Microsoft wanted us to make more Halo games. Both I and some of the more senior guys from the original Halo game have deep piles of game designs for the Halo universe that we are excited to build at some point. If the stars align and motivations are good and the platforms are right we’ll do them.

But, on the other hand, a lot of the staff here are fans of the original game or fans of the studio. We shipped Halo with 45 people and now we’re 115, so two thirds of the studio have only shipped one or two games in the Halo series. For the most part they came here because they were really excited to work at Bungie and in the Halo universe. So from that point of view we don’t have a shortage of people happy to make Halo games.

But obviously there are guys that have shipped Halo games for ten years, and they are definitely ready to work on new IPs or create new things. We’re actively engaged with the senior staff here on a couple of new IPs right now, but the team that can generate cool Halo games is still running full-speed as well.

Halo 2 for Xbox (360)Previously Bungie had tried to create new spin-off projects, but the crunch around Halo 2 meant those were cancelled. He explained: “During the development of Halo and Halo 2, we had other, non-Halo IPs in development and we killed those projects both times. Both teams were swallowed whole by the Halo team. With Halo 3, that was the first time we know that we couldn’t let that happen – it’s not an acceptable way out to add 20 people to the project by killing that prototype.

We kept that prototype running throughout the development of Halo 3 and now we have a creative team which feels like they own that. We also have Halo DLC on the way, and a new IP prototype that we are very excited about. Then we have other Halo games [Halo Wars and Peter Jackson’s episodic Halo game] that are cranking along also. So the end result so far has been exactly as it should have been – we’re happy, excited, and doing our best work on a path that lets us grow.”

Full interview at Developmag, via CVG

Xbox Announces Free Movies With HD-DVD Player

October 19th, 2007 by GamersC
Microsoft today announces a major promotion with Hollywood’s leading film studios that will offer five blockbuster movie HD-DVDs completely free when you buy the Xbox 360™ HD-DVD player at an ERP* of £114.99.

Halo 3 achieves biggest day-one sales in US Entertainment History (with $170 million)

September 27th, 2007 by supadupagama

Halo 3 Limited Edition for Xbox 360Microsoft today announced that their Xbox 360 exclusive FPS game “Halo 3” has officially become the biggest entertainment launch in history, garnering an estimated $170 million in sales in the United States alone in the first 24 hours. The Xbox 360 title beat previous records set by blockbuster theatrical releases like “Spider-man 3” which garnered $155 million and novels such as “Harry Potter and the Deathly Hallows.”

“Halo 3” is the conclusion to the epic trilogy and picks up where “Halo 2” left off, answering questions around the fates of the beloved protagonist Master Chief and his artificial intelligence sidekick Cortana as they struggle to save humankind from destruction at the hands of the alien coalition known as the Covenant. In addition to the rich storyline, “Halo 3” continues the franchise’s grand tradition of delivering innovative online multiplayer experiences via Xbox LIVE, the world’s largest social network on TV.

“Halo 3 has become a pop-culture phenomenon,” said Shane Kim, corporate vice president of Microsoft Game Studios. “Not only is “Halo 3” setting sales records, it’s also redefining entertainment.

Within the first 20 hours alone, we’ve seen more than a million Xbox LIVE members come online to play Halo 3 – that makes September 25 the most active Xbox LIVE gaming day in history.”
(more…)

Activision buys UK racing game developer Bizarre Creations

September 27th, 2007 by supadupagama

Project Gotham Racing 4 Xbox 360 racing screenshot
Activision announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world’s leaders in racing games, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide.

This acquisition represents the latest step in Activision’s ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane’s Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry.

With more than 10 years’ experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox and Xbox 360. The Project Gotham Racing franchise currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk.

Bizarre Creations is currently finishing development on the third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade.

Bizarre Creations and its games have won numerous industry awards including: Best Racing Game for Project Gotham Racing 2 from the prestigious British Academy of Film and Television Arts (BAFTA); the Industry Grand Prix Award from Develop; MCV’s UK Development Team 2006 award; Best Racing/Driving Game from IGN; Game of the Year from OXM and Gamespy for Project Gotham Racing 3; and IGN’s Best XBLA Game for Geometry Wars: Retro Evolved.

As far as I’m aware Project Gotham Racing 5 will still be published by Microsoft, seeing as they have the rights to the Xbox-exclusive franchise developed by Bizarre Creations.

4.2 Million Halo 3 copies at stores worldwide this week. New ad shows Halo live-action intro to Halo 3

September 25th, 2007 by supadupagama

Halo 3 Limited Edition for Xbox 360Halo 3 has launched today with a huge amount of hype. Goldman Sachs analysts Sarah Friar and Frederick Grieb now predict that Microsoft will have shipped a mighty 4.2 million copies of Halo 3 into the retail channel by the end of the month. That’s a big-enough launch shipment for more than a third of the Xbox 360’s 11.6 million global user base to pick up a copy.

While the original Xbox had a larger installed user base of almost 20 million when Halo 2 came out in November of 2004. Halo 2 sold nearly 2.4 million copies on its first day on the market, and Friar and Grieb estimate that Microsoft had shipped 7.5 million copies by the end of 2004, which would have accounted for 38% of the installed user base (it went on to sell 9.2 million!). While Halo 3 has yet to launch in Europe (26th) and Japan (27th) the American pre-orders for today’s release there went up to 1.5 million before launch. Good times for Microsoft’s gaming division, as this will be their first profitable quarter since the original Xbox launched with Halo in 2001.

Here’s the latest brand new live-action Halo 3 short, that’s made by the Halo Movie director Neill Blomkamp. This video shows what happens before you start your campaign as Master Chief in Halo 3. Real intense!