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Stand at attention for this No More Heroes 2: Desperate Struggle trailer

May 29th, 2009 by JC Fletcher

Coming one day in advance of the announced May 30th reveal date, a new trailer for No More Heroes 2: Desperate Struggle has just captured the hell out of our attention. Yes, that is a random shot of a luchador as a backdrop for Suda 51’s credit – why not.

If you wanted to see more of the dual-sword moves seen in the Famitsu scans, well, here you go — this video is loaded with shots of an older-looking Travis Touchdown swinging two Beam Katanas around. It also introduces the new assassin Nathan Copeland, who starts his fight with Travis by throwing ladies at him. Even with that weirdness, the tone of this trailer is much more serious than before — though it ends in a very No More Heroes way.

If that’s not enough for you, check Famitsu for new screens!
[Thanks, Mr Khan!]

Continue reading Stand at attention for this No More Heroes 2: Desperate Struggle trailer

JoystiqStand at attention for this No More Heroes 2: Desperate Struggle trailer originally appeared on Joystiq on Fri, 29 May 2009 15:15:00 EST. Please see our terms for use of feeds.

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Red Steel 2 promo video lands on YouTube

May 5th, 2009 by Randy Nelson

Where did it come from? Who knows. What we do know is that a promotional video for Ubisoft’s recently revealed, Wii-exclusive Red Steel 2 – prefaced by a screen bearing the words “Destination PlayStation” for no logical reason — has been uploaded to YouTube. The roughly minute-and-a-half video talks up the game’s Wii MotionPlus-infused gameplay and depicts a guy (we’ll call him “Joe Gamer”) swinging away in his living room as some surprisingly good looking gameplay footage is shown.

We say “surprisingly” because it appears to be much sharper than Wii’s 480p visuals are capable of. It is nice and smooth, which is in keeping with the game’s purported 60 frames-per-second action. Pre-rendered or not, we totally dig the visual style, Ubisoft. More, please.

Get thyself an eyeful after the break.

[Via GoNintendo]

Continue reading Red Steel 2 promo video lands on YouTube

JoystiqRed Steel 2 promo video lands on YouTube originally appeared on Joystiq on Mon, 04 May 2009 21:30:00 EST. Please see our terms for use of feeds.

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Nintendo Power scan seems to confirm ‘Rabbids Go Home’

April 2nd, 2009 by Jason Dobson

After raving for nearly three years, who can blame Ubisoft’s spastic rabbids for wanting something more substantial? That something, as it turns out, is likely a new action adventure game for the Wii familiarly titled Rabbids Go Home.

Apparently revealed in May’s Nintendo Power, the game reportedly sets a pair of the player-controlled bunny-things on a quest to return home — and by home we mean the Moon — by building a giant tower out of junk. GoNintendo has a single scan, as well as a handful of details, though following three releases and more minigames than we care to count, we half expect the trip into space be just another excuse to party.

Joystiq NintendoNintendo Power scan seems to confirm ‘Rabbids Go Home’ originally appeared on Joystiq Nintendo on Wed, 01 Apr 2009 23:30:00 EST. Please see our terms for use of feeds.

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Ubisoft planning mysterious new music game

January 22nd, 2009 by Chris Greenhough

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Do we really need more music game peripherals cluttering up our homes? Well, no, obviously not, but that could be a very real danger we have to face in the not-too-distant future, because Ubisoft is planning some sort of new music game for the Wii and other platforms. superannuation found this job listing posted at Gamasutra, asking for a lead designer on an “exciting new cross-platform music-based game.”

We’ve no idea what Ubi is plotting, but the company has plainly grown envious of the money pie being scarfed down by fellow powerhouse publishers EA and Activision, and intends to do something about it. There’s the possibility that this might not even involve plastic instruments, but if it does … well, isn’t it time your folks checked into their retirement home? Isn’t that for the best?

[Via Joystiq]

Ubisoft planning mysterious new music game originally appeared on Nintendo Wii Fanboy on Thu, 22 Jan 2009 16:26:00 EST. Please see our terms for use of feeds.

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Rumor: Tenchu 4, Broken Sword, Onechanbara, more dated for Europe

January 12th, 2009 by JC Fletcher

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A list of ‘retailer info’ containing release dates for upcoming games popped up on NeoGAF. Judging by the use of the German title for Broken Sword, we decided to try Amazon.de to check these dates against their database, and they match. These dates might be placeholders, and they might be subject to change, or our PALs might have an awesome March to look forward to!

Tenchu: Shadow Assassins might actually come out in Europe in the same month as North Americans get to play it: Amazon says it’ll be out February 26, alongside Castlevania Judgment. Broken Sword: Director’s Cut is listed for March 26, while Onechanbara: Bikini Zombie Slayers (retitled, as is the Xbox game, Onechanbara: Bikini Zombie Killers) is expected March 18 — a slight delay from the official date.

[Via NeoGAF]

Rumor: Tenchu 4, Broken Sword, Onechanbara, more dated for Europe originally appeared on Nintendo Wii Fanboy on Mon, 12 Jan 2009 16:26:00 EST. Please see our terms for use of feeds.

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Ubisoft really wants you to buy Shaun White Snowboarding

October 9th, 2008 by David Hinkle

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How do we know? Because they’re throwing a lot of money into advertising the game. $10 million, to be exact, all in the hopes that you’ll want to hit the virtual slopes with Shaun and the gang.

The campaign started last night, where Ubisoft purchased all of the ad space on the season premiere of popular television show South Park. That’s not it, either, as it’s being reported that Shaun White will make appearances on ESPN shows on November 16th to promote the game. In addition to that, Ubisoft is also purchasing air time on select Viacom channels with the purpose of promoting Shaun White Snowboarding.

Gallery: Shaun White Snowboarding: Road Trip

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Tom Clancy games to get more Wii love in the future

September 18th, 2008 by David Hinkle

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During an interview with GameDaily, Ubisoft CEO Yves Guillemot said that the Wii would be getting more consideration in the future of the Tom Clancy series of games and “will appear at one point” on the Wii. The issue so far? Well, Ubisoft put time in on “engines that were created for the next-generation consoles” and had to “re-engineer a certain number of engines to be sure we could use the quality of the machine.”

Guillemot went on to say the company’s attempt to create “good enough products [on Wii] or products better than Nintendo’s” just “takes time.” That’s the reason why we haven’t seen much love on the Wii, but he assures us that we will “see more and more in the future.” Sounds good to us, so can we get noticed when you finally start talking about Splinter Cell again?

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Kitten-free Tenchu IV trailer

July 28th, 2008 by Wii Fanboy Staff

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We’re sorry to report that the latest media from From Software and Acquire’s Tenchu IV does not feature adorable historical kittens. But on the upside — if there can be said to be an upside to a lack of kittens — the video is instead chock full of badass ninjas assassinating folks and threatening one another in gravelly voices. That’s pretty good too!

After more bad Tenchu games than good ones, we aren’t sure why we’re so hopeful about IV. We’ll have to wait until the Japanese release in October to find out if the return of Acquire means a return to form or if this is going to be another Z-grade release.

Gallery: Tenchu 4

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Born for Wii: Beyond Good & Evil

July 8th, 2008 by Wesley Fenlon

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When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn’t think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as “Jenseits von Gut und Böse”). But it’s another wannabe trilogy that owes its moniker to Nietzsche that’s up for recognition.

Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was — a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light — so it’s time to show the original game some much-deserved love.

Gallery: Born for Wii: Beyond Good & Evil

The adventure begins with a bang, as the world of Hillys comes under yet another attack from a rather nasty alien race known as the DomZ. A group of soldiers known as the Alpha Sections have occupied Hillys in the name of protection, but they can’t be everywhere at once, so when our protagonist Jade’s lighthouse-orphanage comes under attack, it’s up to her to defeat the DomZ single-handedly. One of the things that “makes” Beyond Good & Evil is Jade herself — though she can hold her own in a fight, Jade is by no means a warrior. In fact, she’s a photojournalist, and when she discovers that the Alpha Sections are up to no good, she takes camera in hand and sets out to uncover their shady dealings with the DomZ.

The plot of Beyond Good & Evil manages to take a cliché story arc and make it fun and engaging by tackling it from a new angle and striking a balance between lightheartedness and the occasional dose of drama. Instead of taking on wave-after-wave of baddies and defeating them like a one-man-army to save her planet, Jade must sneak around Alpha Section facilities and use her trusty camera to expose their betrayal in an attempt to enlist the citizenry in an uprising. The cast of characters play a large part in Beyond Good & Evil’s success — the population of Hillys is made up of an odd mixture of humans and anthromorphic animals, ranging from Jade’s uncle Pey’j, a boar, to the owners of the Mammago garage, a family of Jamaican Rhinos. The game is largely voice-acted, and the cast is incredibly colorful. The aforementioned rhinos are lovable, as is Peyj’s heavy drawl; it’s Jade’s latin AI-assistant, Secundo, who steals the show whenever he speaks. Beyond Good & Evil’s animation is top-notch, and the combination of a solid vocal cast and creative characters really helps bring the cutscenes to life.

The multicultural variety exemplified by the population of Hillys extends to Beyond Good & Evil’s gameplay, as well. It’s easy to draw parallels to the Zelda franchise – Beyond Good & Evil’s camera automatically locks onto approaching enemies in a manner that emulates Zelda’s targeting system, and Jade moves and fights much like Link. Jade is also surprisingly nimble and has a wide range of abilities — aside from her combo-based attacks, she can dodge, sneak, auto-jump (again, like Link) and shimmy across ledges and through tight spots. Jade gets around Hillys with a zippy hovercraft that is a blast to drive, and features in several of Beyond Good & Evil’s minigames — there are several races and cavernous obstacle courses that extend the game’s main quest and replayability. The camera also features prominently in the gameplay, as Jade can earn money by cataloguing the species of Hillys, and the ultimate goal of each mission is to uncover whatever particular treachery the Alpha Sections are committing.

Overall, Beyond Good & Evil wouldn’t need a radical makeover for a Wii port. Graphically, it’s still competent, and it supported 480p way back in 2003. In fact, the main reason it deserves to be reborn for the Wii isn’t for a unique new control scheme or a new take on a classic game — it’s simply a great adventure that deserves to be played by a wider audience. However, given how slick Twilight Princess is on the Wii, there are a few easy modifications that would make a port Beyond Good & Evil a blast.

Much like Twilight Princess, the nunchuk’s analog stick would control player movement and shaking the Wiimote would be used for combat. The nunchuk’s trigger would control Jade’s dodge move, and shaking it would activate her special attack, which was performed on the original controllers by holding down the attack button. The C button would bring up Jade’s Camera, which could be zoomed with the analog stick and aimed with the Wiimote. The Wii remote’s D-pad could take over the camera control once operated by the right analog stick; A would function as the main action button, and B would function as the Item button. Cycling through items is occasionally important in Beyond Good & Evil (gotta eat those K-Bups when you get hurt!) and could be handled by the Minus button, while the Plus button issues commands to Jade’s companion (Pey’j or her fellow insurgent Double H). Finally, the 1 and 2 buttons are there for the classic Map and Start Menu functions.

With Beyond Good & Evil 2 in development, Ubisoft needs to give Michel Ancel’s original another chance to make a buck. Beyond Good & Evil has very few faults — the story is wonderfully told, the characters are fantastic, the score is top-notch, and the gameplay is tons of fun. The stealth segments and puzzles never get frustrating, the hovercraft is a blast, and the combat is good enough to be engaging. The game’s only real fault is its length; it can easily be finished in about 10 hours. Still, with a sequel on the way and no 100% reliable confirmation on what platforms it’ll hit, we can hope that it’ll see the light of day on the Wii. But in the meantime, Ubisoft — give the first game another chance!

Every week, Born for Wii digs into gaming’s sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week’s entry in the series, Castlevania, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
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Bargains on Bully and bullet hell

July 6th, 2008 by Eric Caoili

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If you’re the type to never pay retail on anything, especially video games, the like-minded misers at the Cheap Ass Gamers community have found two worthwhile Wii deals for you:

If you haven’t looked into shoot-em-up Castle of Shikigami III before, make sure you check out the videos we posted a couple of months ago — there’s a flying butler! Amazon also has CSI: Hard Evidence on sale for $19.99, but we have a feeling that not many of you will be too excited to pick up this video game adaptation of a poor man’s Law & Order.

[Via CAG]

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