Sega released a bunch of cool media for The Conduit, including this new trailer, titled “Trouble in the Metro.” It’s somewhat debatable as to what causes more trouble in this game’s version of the Washington, D.C. Metro system: all the alien guys running around, or the player character discharging a bunch of weapons in there.
Sega also released images of the special edition boxes for both the UK and North America. Sega has yet to announce anything about the UK special edition, but we feel pretty confident in saying that there will be a hint book included.
Sorry, split-screen fans, The Conduit is hanging you out to dry. According to lead designer Rob Nicholls, the upcoming shooter will exclude a split-screen multiplayer option in order to maintain the game’s visual punch. In an interview with HD Warriors, Nicholls said the main reason the feature isn’t included is because of concern the graphics quality would be reduced when “double-rendering” the game for the mode.
High Voltage’s top priority in developing The Conduit is making sure the title achieves the “best looking” graphics on the Nintendo Wii, said Nicholls. While the in-house tech team at High Voltage continues to squeeze power out of the console, The Conduit will ship without split-screen — but Nicholls said it is remains possibility for future titles.
It feels like we just wrote a post about new The Conduitscreens. Oh wait, that’s because we did. Yesterday. But, these are new screens, differing from those presented yesterday in almost every way possible. So, if you’re anxious to step into Mr. Ford’s shoes, then we suggest you step into our gallery below and satiate yourself on 13 brand new screens, some of which even depict real-life locations.
During a rather lengthy interview from their concluded Halloween wrap-up party, Eric Nofsinger from High Voltage took a chance to do what he does best: talk about the Wii and The Conduit. High Voltage is one of the most talked about developers in the Wii community, because The Conduit looks to be what everything else on the console isn’t: a game for hardcore gamers. But, enough about The Conduit. Would the company work on more Wii titles or, even better, have some currently in development that we don’t know about (aside from their upcoming WiiWare game, of course)?
When asked about creating an RPG, Nofsinger said that was “another area that can use a shot in the arm” and that we should all keep our eyes peeled “in the near future” as High Voltage will announce some other games the company already has “in development.” One of which, we’ve all seen by now. But, does he mean retail games? Does it mean it’s an RPG? Whatever it is, we want to see it!
“We feel that there are a number of genres that are poorly represented on the Wii for core gamers,” he said. “We want to do games that are high quality. You know, that’s what we are. I think it’s a shame for what is our personal favorite system to be so underrepresented when it comes to core gamers.” Amen, brother. Amen.
Even though we find it strange that High Voltage is reluctant to reveal The Conduit’s publisher, one thing is certain: we can’tstoptalking about it. Maybe this was High Voltage’s cunning plan all along: refuse to reveal some incredibly minor, trivial detail about your eagerly anticipated game, and drive bloggers crazy with curiosity. If so, it totally worked with us.
Now, new evidence in this long-running saga suggests Sega will publish the game. Specifically, evidence that … no longer exists. NeoGAFfers claim to have seen an empty folder named “The Conduit” on Sega of America’s press site, only the folder has now been removed. Adding further credibility to the NeoGAF sighting is Nintendo Everything, which screencapped the site before the file was taken down. As usual, no official confirmation means this is classed as rumor for now, but Sega publishing the game seems plausible.
With the buzz around a $69.99 Animal Crossing bundle that will include the peripheral, we were just wondering how many of you are actually looking to pick up the device? Can’t wait to chat with your friends while fishing or digging holes? Could care less about WiiSpeak? Or are you planning on getting it for The Conduit?
In the second year of the newly revamped show, Nintendo released a few much-desired games, as well as a pair of incredible peripherals, and yet, there seemed to be something missing. Much of the show’s excitement came from third parties (on my Nintendo Wii?), and some found Nintendo’s announcements disappointing. Whatever your reaction, we’re sure we can all agree on one thing: there was a ton of news and a flood of media. Luckily, you can revisit it all right here (even the week’s most outrageous story, which wasn’t even from E3).
We’ve listed a few of the show’s highlights below, but for the full index of all our 2008 E3 coverage, hit the break. We still have a few items rolling in, and we’ll be updating the index as that happens. Check back with us over the next few days by clicking the E3 sidebar graphic.