October 24th, 2008 by David Hinkle
Filed under: News, WiiWare
Telltale Games has just informed us that the latest episode in the ongoing saga of Strong Bad’s Cool Game For Attractive People has been dated for release on WiiWare this coming Monday, October 27th. If previous episodes are any indication, this latest installment in the series is going to be quite fun. Look for it on Monday, where it’ll be available for download at the usual price of 1,000 Points.
[Via press release]
Posted in , episode, telltale-games, strong-bad, episodic, homestar-runner | No Comments »
September 15th, 2008 by David Hinkle
Filed under: News, Virtual Console, WiiWare
As suspected, today sees the release of SBCG4AP’s second episode, Strong Badia the Free. What’s surprising, however, is the two other games available for download through your Wii. One of them is a WiiWare game we know little about, and the other is an old NES game about a robotic boy that likes the color blue. OMG what is it?!
Head past the break and find out!
This week’s WiiWare games are:
This week’s Virtual Console release is:
Retail releases for this week are:
Source - Virtual Console and WiiWare releases
Source - Retail releases
Posted in , capcom, releases, mega-man-2, telltale, mega-man, sbcg4ap, telltale-games, strong-bad, potpourii | No Comments »
September 1st, 2008 by David Hinkle
Filed under: News, Interviews, WiiWare
No, they aren’t predicting the apocalypse or anything, but their future on the Wii seems almost certain. When asked if SBCG4AP sold more on the PC or Wii, they were quick to note that performance on Nintendo’s system beat the PC. How was it to work with Nintendo?
“Working with Nintendo’s been pretty good,” commented designer Mark Darin. “All the help that Nintendo’s been giving us and allowing us the opportunity to be on WiiWare has been great for our company and great for getting titles like SBCG4AP out there to a new audience who maybe isn’t used to Adventure games. It’s been a great partnership with Nintendo so far.” Telltale also goes on to talk about the system’s hardware and what challenges that presented, as well as Sam & Max on the console. So be sure to read the full interview over at Joystiq.
Posted in , adventure, telltale, sbcg4ap, telltale-games, pax, pax-2008, sam-and-max, strong-bad | No Comments »
July 23rd, 2008 by David Hinkle
Filed under: Features
Aside from knowing the game exists, I didn’t have anything else to go on when I came across Guinness World Records: The Videogame at my closed-door session in the back of the Warner Bros. meeting room at E3. When the game was revealed, I figured it would just be another cookie-cutter mini-game compilation that didn’t hold much value. Actually, I was wrong, as Guiness World Records is a pretty fun title.
The majority of the game has you traveling to various locales throughout the world and competing in the three available mini-games for that region. You travel by walking your avatar (sorry, no Mii support!) across a large globe that represents the world. Once you have arrived at your destination, you simply click on it to jump in and check out what’s there. Some of the locales I saw included Egypt and South Africa, which was nice because it doubled as a geography refresher.
While the demo didn’t have every region available, it did have quite the number of mini-games to play. Sadly, my appointment was really just for LEGO Batman, so I only got a few minutes with the game while I waited. In this amount of time, I was able to smash some watermelons with my head and shoot myself out of a cannon.
Each of the mini-games required some sort of motion-based controls, which have been implemented decently. For example, in the watermelon mini-game, I was forced to smash oncoming watermelons with my head, flicking the Wiimote down to represent this action in-game. The motion controls never skipped a beat and I performed quite well, proving to me that the controls work well and have been instituted quite effectively.
Guiness World Records: The Videogame will support Wi-Fi leaderboards, allowing you to compare your score with friends online. Sadly, that’s the only Wi-Fi feature in the game, as players can’t enjoy multiplayer online. But, there’s definitely support for local multiplayer, which is great because this strikes me as geared toward the social crowd and the younger audience.
In the end, I was pleasantly surprised by Guiness World Records: The Videogame. It was a genuinely fun time and not a piece of shovelware that I expected it would be. The mini-games were engaging and actually controlled well, which was very nice. Fans of fun mini-game compilations should definitely keep their eyes on this one.
Posted in , joystiqfeatures, minigame, minigames, warner-bros, e3-2008, e308, guiness-world-records, guinness-world-records-the-videogame, telltale-games | No Comments »