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Super Mario Galaxy sells 500k in its first week

November 21st, 2007 by Candace Savino

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Super Mario Galaxy's initial sales in Japan may have been a little disappointing, but that's not the case in the U.S. The game has sold 500,000 copies in its first week, which isn't too shabby of a debut for the portly plumber's newest escapade. Sure, the U.S. has a larger install base than Japan, meaning that the game should sell more, but even when put into context the U.S. sales for Super Mario Galaxy don't disappoint.

According to George Harrison, NoA's senior vice president of marketing, Galaxy is both the fastest selling Wii and Mario game in the U.S. to-date. Furthermore, with the excellent reviews that the game has been receiving, it's not hard to believe that the game will sell even more for the holidays.

We'll have to wait until February to see if Super Smash Bros. Brawl can dethrone Galaxy as the Wii's first week sales champ, but we certainly wouldn't be surprised (or upset) if it does. Even so, we decided to put a little Mario tribute video after the break.


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You can buy the Club Nintendo SNES controller — with money

November 21st, 2007 by JC Fletcher

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Importers NCSX and Play-Asia are freeing us from the unavailability of awesome Japanese Club Nintendo exclusives -- presumably, by paying some Japanese people for theirs. Whatever methods they use to get these things, we cannot argue with the results. Because the result is the opportunity to preorder the Super Famicom Classic Controller.

Both companies will ship the item in April (and the Super Mario Galaxy soundtrack in January) in April, but NCSX is taking preorders right now for $30. We don't know when Play-Asia will open preorders or how much they will charge. All we know is this: YES. Who cares if it's a freebie for Club Nintendo members? We're just happy to have a shot at it.
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Super Mario Galaxy sitting pretty as the #1 ranked game

November 18th, 2007 by Candace Savino

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Remember the days when The Legend of Zelda: Ocarina of Time was the top ranked game ever? Well, those days are over, and now Super Mario Galaxy reigns as the champion over at Game Rankings with its average score of 97.9%. That's right, it just barely squeaked by Ocarina by a 0.3% margin. Let it be known, however, that Ocarina is still first on Metacritic.

Are you happy or sad to see Link trumped by Mario? We tend to not put enough stock in these combined rankings ourselves to care either way, but hey, maybe that's just us.

[Thanks, Andres!]
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Wii Warm Up: Star search

November 17th, 2007 by Eric Caoili

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We expect that most of you are at least several hours deep into Super Mario Galaxy, smiling with each new discovery and throwback detail. The more dedicated among you have delved in much further, biting right into the tootsie pop to feast on its chocolate center like Mr. Owl and his ruthless beak.

Our question today: How many stars have you so far collected in Super Mario Galaxy? Are you the shame of your neighborhood, having rounded up only a few in your journey? Or are you on the cusp of attaining all 120? Don't forget that if you're having trouble finding these shiny balls of plasma, you can always turn to Hardcore Gamer Magazine's video guides!
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Japanese Club Nintendo members get too-awesome-for-words bonuses

November 16th, 2007 by Chris Greenhough

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Just look at that. Isn't it glorious? What you're seeing above, folks, is a Wii-compatible SNES pad. Let's say that again, shall we? A Wii-compatible SNES pad. Don't get too worked up though, because unless you're a member of Club Nintendo in Japan, these are off-limits (not that using a SNES pad for your VC games is impossible, but still, this is the real deal).

Yep, it's another reason we really should move to Japan. Hit the link below, and you'll see two more: a 2-disc Super Mario Galaxy soundtrack and a Mario desk calendar. All of which are horribly, tortuously unobtainable. Sob.

[Thanks Daniel!]
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Stop the presses: Love for Galaxy apparently *not* universal

November 15th, 2007 by Chris Greenhough

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Here at Wii Fanboy, we like to think we offer ... balanced, objective coverage of Nintendo's world-beating home console. So, just as we'll happily scoff at Super Mario Galaxy bagging a ludicrous 11/10 in one publication, we'll also take time out to archly snigger at the non-specialist press who just don't "get it."

Like Variety, for instance. The entertainment industry newspaper has just posted its review of Galaxy, and it's not a favorable one. Naturally, we respect anybody's right to make negative comments about the title -- and plenty of reviewers have done just that already -- but some of Variety's observations do somewhat miss the point.

Complaints about poor storytelling are weak enough, given that Mario games have never been designed with compelling narratives in mind. Elsewhere, the game is criticized for graphics that "simply aren't up to par with [those] on the Playstation 3 or Xbox 360," and is also described as "evidence of how bad the Wii is for third-person action games." Which sounds more like a broader statement about the Wii hardware, rather than the game itself.

Still, before you begin punching out that rage-filled, vitriolic piece of hate mail Variety's way, your bottom lip trembling and the tears barely dry on your cheeks, judge for yourself and give the review a proper read.

And then mail it anyway.

[Thanks, Bobby!]
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A video guide to the stars

November 15th, 2007 by Eric Caoili

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Having trouble getting all the stars you need to advance in Super Mario Galaxy? Hardcore Gamer Magazine has put together a near-complete collection of videos demonstrating the best ways to tackle each stage and earn your stars. This long list of clips takes you all the way from Dino Piranha to the final stage!

Sure, watching the tutorials ruins the fun of the game's exploration and figuring stuff out on your own, but we understand that some of you just want to get to the next galaxy to see what's waiting for you over there. If there's a particular group of planets holding you up, look to these videos for help!
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Do complex games face an uncertain future on the Wii?

November 15th, 2007 by Chris Greenhough

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During its first four days on sale in the US, Zack & Wiki: Quest for Barbaros' Treasure sold approximately 30,000 copies. A week later, it had added 15,000 to that total. Hardly breathtaking figures in a nation with over 3.7 million Wiis in its bedrooms and living rooms, and the game also struggled to leave a mark in its homeland, where it is known as Takarajima Z: Barbaros no Hihou. There's no doubt about it: Capcom's splendid piratey adventure has, as much as it saddens us, flopped.

On the face of it, the game's commercial failure might seem odd. After all, Zack & Wiki earned eye-catching scores from a number of reviewers, while IGN's Matt Casamassina loved it so much, he frothed and raved about it non-stop for four months, before slapping a 90% on it come review time. Its bright, attractive visuals, cute character design, and puzzley action were seemingly the perfect ingredients for massmarket appeal. Ultimately however, it sank faster than a holed galleon.

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With the glorious benefit of hindsight, numerous factors could explain the consumer apathy that faces Zack & Wiki. It might well be the lack of marketing power behind the game. It may be that everybody has been saving their pennies for Super Mario Galaxy. It could even be that it suffers from what has become widely known as "Viva Piñata syndrome": it's too cutesy for adults, and too complex for kids.

Or it could simply be too difficult, period.

Indeed, Zack & Wiki is no pushover. Admirably, producer Hironobu Takeshita has been unrepentant about including challenges that strain the noggin. In fact, it sounded as though he'd had quite enough of the moaning in one recent interview: "There are puzzles where, if you don't look properly at the hints in the start, you're going to be in trouble. You have to look at the screen -- all the answers that you need to solve the puzzles are there on the screen. There are some people who say they don't understand the puzzles, but really, they're not paying enough attention."

Yet as commendable as Takeshita-san's defiance is, there will be plenty of publishers sitting up and taking notice of his game's lumbering commercial performance, and mentally shelving any future plans they might have had to release Wii games that challenge players to think.


It's not just Zack & Wiki that may influence those with the purse strings to adopt a more risk-averse approach. Super Mario Galaxy, another hardcore favorite, was released in Japan last week, and immediately leapt to the top of the sales charts, selling 251,000 copies in its first full week on sale. That makes it far more successful than poor old Zack & Wiki, but let's not forget that the casual gamer-friendly Mario Party 8 had even greater first week sales (265,000). In such a scenario, the message being sent to publishers is loud and clear: more party, less epic.

Reggie and Shiggy, bless them, have previously taken time out to reassure the hardcore that Nintendo won't abandon them, and with Ninty's vast resources to spare, not to mention its history of catering to core gamers, we're happy to take their word for it.

Will third-party developers be as patient? Historically, Capcom has been happy to push epic games and unique content. But if you want our honest-to-God advice, don't go booking time off for Zack & Wiki 2 yet.
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No Super Mario Galaxy ‘R’ Us

November 14th, 2007 by Eric Caoili

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Yes, we made the trek to Toys "R" Us yesterday to purchase Super Mario Galaxy and take advantage of the "Free $25 Gift Card" offer, only to come out empty-handed. We haven't been this depressed since James died in Good Times.

We weren't the only ones who found ourselves sans Super Mario Galaxy, as many are reporting similar experiences with the toy superstore. Some locations only received enough copies to cover preorders, while others quickly sold out of their limited stock. In our case, as well as many of our reader's, we waited around for an hour with several dozen anxious customers before a manager announced that DHL hadn't made its delivery to the store. Hell was raised and magazine racks were knocked over, but to no avail.

How did your Toys "R" Us experience go? Were you able to acquire Super Mario Galaxy, the free gift card, and the preorder bonus coin without any problems? Or did you mope around all night like we did, walking aimlessly from room to room, head hanging dejectedly while the sad music from A Charlie Brown Christmas played.
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Meta(video)review: Super Mario Galaxy

November 8th, 2007 by David Hinkle

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A couple of outlets have already tossed up video reviews for the upcoming Super Mario Galaxy. What we've done is collected them all past the break for a special video version of our Metareview feature. Past the break is three different video reviews for the game, neatly situated for your viewing pleasure. If you want to go into the game pure, however, then you might not want to check them out.







[Thanks, SuperDave!]
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