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The VC Advantage: Spooky Halloween edition

October 31st, 2007 by JC Fletcher

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The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.

Today is the perfect day to look at some of the spookier games on the Virtual Console, and then help you face your fears and take them on. It would certainly have been a good day to talk about Ghosts 'n Goblins games, as well, but ... we already did that. Uh, as part of our Halloween special, here's a link to that old VC Advantage! It's ... uh, back from the dead!

Luckily, awkward backlinks aren't the only thing we can present for our Halloween edition of The VC Advantage. There are still some gruesome games we have yet to cover!

And that means that it's now totally scary time! Turn out all the lights and stuff! We're making weird "oooooo" spooky noises, but you can't hear it, because we'll have written this hours ago by the time you're reading it, and also we're not in the same room as you!

Splatterhouse (TG16)
Hard mode: What's scarier than a game in which the main character dies, over and over and over again, forced to relive the same horrific period of a few seconds before he's ripped apart yet again by disgusting, nightmarish monsters? Probably a lot of stuff. Dentistry comes to mind. Loneliness. But what's scarier in the context of video game alterations caused by input of preprogrammed button sequences? Probably still some stuff. To access hard mode, hold Select at the title screen until the word HARD appears.

Castlevania (NES)
Hard mode: Yes, it's another hard mode, but this one seems pretty notable. We had no idea that Castlevania even had one of these, and we doubt anyone else ever would have were it not for cheat devices and ROM hacking-- because you access Castlevania's hard mode by completing the game, and that is impossible. Of all the games to put a hard mode in. Also we heard that if you finish the hard mode, Koji Igarashi will ride a Medusa head to your house and give you a million dollars. And nobody will ever know if that's true.

Kid Chameleon
(GEN)

Level skip: Kid Chameleon isn't really that scary, but it is about dressing up in costumes. And that is the true meaning of Halloween (also, candy, which is delicious, when eaten.) To skip straight to the last boss, find some blogs above the flag in the Blue Lake Woods level and jump to the last one. Then press down, right, jump, and special.

[Codes via GameFAQs]
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Virtually Overlooked: Splatterhouse: Wanpaku Graffiti

September 27th, 2007 by JC Fletcher

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Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

We recently discussed Mighty Final Fight for the NES, which was a weird, super-deformed remake of Final Fight done in a semi-parody style. It managed to competently shrink down the Final Fight gameplay, adapt it to a completely different style and still be fun.

Namco executed a similar NES remake of a beat-em-up in 1989, using as a base a much less likely candidate for chibi-ism: the pioneering horror game Splatterhouse.

We miss parody remakes, actually.




Splatterhouse the arcade game was vivid, detailed, and gory. The protagonist, Rick, was huge and muscular, covered with a mask that stretched painfully across his face. He fought disgusting, filthy, bloody, horrible monsters in a decaying, dusty, haunted mansion. It was a horror game, and it conveyed the atmosphere pretty well. Splatterhouse wasn't the most deadly serious game, but it was bloody enough to be shocking, and as any other game about a guy in a hockey mask carrying a plank around.

How would you follow up a game like that? Namco chose to make an adorable sequel/remake for the Famicom. The content of the game didn't really change-- Rick was still stuck in an evil mask, slaughtering monsters in an evil house to rescue his girlfriend. In fact, in some ways, it got more horrific. The game starts with Rick rising from his grave for some reason. But even if it's the same guy hacking zombies with a meat cleaver, the tone of the game is completely different.

The most obvious change is the graphical style. Rick, no longer a huge monster of a man, is an adorable, big-headed kid, giant eyes peeking out from the lil' evil mask clamped on his head. The enemies are big-eyed zombies, evil dolls, jack-o-lanterns, chickens (straight out of the oven) and even a dancing vampire with a big goofy smile. Even the crawling hands are bright purple and not at all creepy. It's just not as visceral as the original, and that's not just because of the relative lack of viscera. And as fans of nonsensical games, we enjoy the dissonance.

Beyond the visual style, the game went from being a semi-open parody of horror movie tropes to a flat-out parody. Every environment in every level is broad parody of a classic horror movie. The first environment ends with a Thriller-style dance sequence, the first boss is an Exorcist-esque possessed doll, and so on. Rather than being eye-rollingly derivative, spotting the Alien or Jaws or other nods is as much fun as any other part of the game. Of course, there's little chance for an American release of a game in which you're attacked by flying cross tombstones within seconds of entering the first level. We can imagine there are many people out there who wouldn't think that part of the game was terribly cute.
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