April 8th, 2009 by Xav de Matos
Sorry, split-screen fans, The Conduit is hanging you out to dry. According to lead designer Rob Nicholls, the upcoming shooter will exclude a split-screen multiplayer option in order to maintain the game’s visual punch. In an interview with HD Warriors, Nicholls said the main reason the feature isn’t included is because of concern the graphics quality would be reduced when “double-rendering” the game for the mode.
High Voltage’s top priority in developing The Conduit is making sure the title achieves the “best looking” graphics on the Nintendo Wii, said Nicholls. While the in-house tech team at High Voltage continues to squeeze power out of the console, The Conduit will ship without split-screen — but Nicholls said it is remains possibility for future titles.
[Via Nintendo Everything]
No split-screen multiplayer in The Conduit to preserve visuals originally appeared on Joystiq Nintendo on Wed, 08 Apr 2009 17:00:00 EST. Please see our terms for use of feeds.
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December 9th, 2008 by Wesley Fenlon
Filed under: Born for Wii
In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there’s also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror’s Edge and Dead Space. In the past, we’ve gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don’t always sell as well as they deserve.
Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin’ Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer’s only project — though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason — poor advertising, unappealing box art, or bad timing — Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that’s why Glitch in the System is this week’s game that’s Born for Wii.
Every week, Born for Wii digs into gaming’s sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week’s entry in the series, Wario’s Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
Born for Wii: Metal Arms originally appeared on Nintendo Wii Fanboy on Tue, 09 Dec 2008 12:00:00 EST. Please see our terms for use of feeds.