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Monster Hunter G coming to Wii, for some reason

December 25th, 2008 by Chris Greenhough

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Not that we’re complaining! Monster Hunter 3 (tri-) will probably launch in Japan next year, but first the port-happy Capcom wants to get you in the mood/tide you over with … more Monster Hunter! Famitsu reveals that Monster Hunter G, an extra frills edition of the first Monster Hunter game, will be coming to Japanese Wiis in the spring.

The Wii version, which Famitsu says (with ridiculous specifity) is 77% complete, will allow you to choose from PS2 or PSP controls, has widescreen support, and is apparently a near-identical port. Will we see this in places that aren’t Japan? We hope so! The title already came to the west (as Monster Hunter Freedom), but only on the PSP.

Gallery: Monster Hunter 3

Monster Hunter G coming to Wii, for some reason originally appeared on Nintendo Wii Fanboy on Thu, 25 Dec 2008 16:00:00 EST. Please see our terms for use of feeds.

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Born for Wii: Beyond Good & Evil

July 8th, 2008 by Wesley Fenlon

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When Friedrich Nietzsche wrote his famous philosophical work Beyond Good and Evil in the late 19th century, odds are he didn’t think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of Xenosaga RPGs, each of which had a subtitle referencing a Nietzsche work (such as “Jenseits von Gut und Böse”). But it’s another wannabe trilogy that owes its moniker to Nietzsche that’s up for recognition.

Beyond Good & Evil was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played Beyond Good & Evil and saw it for what it was — a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave a sequel the green light — so it’s time to show the original game some much-deserved love.

Gallery: Born for Wii: Beyond Good & Evil

The adventure begins with a bang, as the world of Hillys comes under yet another attack from a rather nasty alien race known as the DomZ. A group of soldiers known as the Alpha Sections have occupied Hillys in the name of protection, but they can’t be everywhere at once, so when our protagonist Jade’s lighthouse-orphanage comes under attack, it’s up to her to defeat the DomZ single-handedly. One of the things that “makes” Beyond Good & Evil is Jade herself — though she can hold her own in a fight, Jade is by no means a warrior. In fact, she’s a photojournalist, and when she discovers that the Alpha Sections are up to no good, she takes camera in hand and sets out to uncover their shady dealings with the DomZ.

The plot of Beyond Good & Evil manages to take a cliché story arc and make it fun and engaging by tackling it from a new angle and striking a balance between lightheartedness and the occasional dose of drama. Instead of taking on wave-after-wave of baddies and defeating them like a one-man-army to save her planet, Jade must sneak around Alpha Section facilities and use her trusty camera to expose their betrayal in an attempt to enlist the citizenry in an uprising. The cast of characters play a large part in Beyond Good & Evil’s success — the population of Hillys is made up of an odd mixture of humans and anthromorphic animals, ranging from Jade’s uncle Pey’j, a boar, to the owners of the Mammago garage, a family of Jamaican Rhinos. The game is largely voice-acted, and the cast is incredibly colorful. The aforementioned rhinos are lovable, as is Peyj’s heavy drawl; it’s Jade’s latin AI-assistant, Secundo, who steals the show whenever he speaks. Beyond Good & Evil’s animation is top-notch, and the combination of a solid vocal cast and creative characters really helps bring the cutscenes to life.

The multicultural variety exemplified by the population of Hillys extends to Beyond Good & Evil’s gameplay, as well. It’s easy to draw parallels to the Zelda franchise – Beyond Good & Evil’s camera automatically locks onto approaching enemies in a manner that emulates Zelda’s targeting system, and Jade moves and fights much like Link. Jade is also surprisingly nimble and has a wide range of abilities — aside from her combo-based attacks, she can dodge, sneak, auto-jump (again, like Link) and shimmy across ledges and through tight spots. Jade gets around Hillys with a zippy hovercraft that is a blast to drive, and features in several of Beyond Good & Evil’s minigames — there are several races and cavernous obstacle courses that extend the game’s main quest and replayability. The camera also features prominently in the gameplay, as Jade can earn money by cataloguing the species of Hillys, and the ultimate goal of each mission is to uncover whatever particular treachery the Alpha Sections are committing.

Overall, Beyond Good & Evil wouldn’t need a radical makeover for a Wii port. Graphically, it’s still competent, and it supported 480p way back in 2003. In fact, the main reason it deserves to be reborn for the Wii isn’t for a unique new control scheme or a new take on a classic game — it’s simply a great adventure that deserves to be played by a wider audience. However, given how slick Twilight Princess is on the Wii, there are a few easy modifications that would make a port Beyond Good & Evil a blast.

Much like Twilight Princess, the nunchuk’s analog stick would control player movement and shaking the Wiimote would be used for combat. The nunchuk’s trigger would control Jade’s dodge move, and shaking it would activate her special attack, which was performed on the original controllers by holding down the attack button. The C button would bring up Jade’s Camera, which could be zoomed with the analog stick and aimed with the Wiimote. The Wii remote’s D-pad could take over the camera control once operated by the right analog stick; A would function as the main action button, and B would function as the Item button. Cycling through items is occasionally important in Beyond Good & Evil (gotta eat those K-Bups when you get hurt!) and could be handled by the Minus button, while the Plus button issues commands to Jade’s companion (Pey’j or her fellow insurgent Double H). Finally, the 1 and 2 buttons are there for the classic Map and Start Menu functions.

With Beyond Good & Evil 2 in development, Ubisoft needs to give Michel Ancel’s original another chance to make a buck. Beyond Good & Evil has very few faults — the story is wonderfully told, the characters are fantastic, the score is top-notch, and the gameplay is tons of fun. The stealth segments and puzzles never get frustrating, the hovercraft is a blast, and the combat is good enough to be engaging. The game’s only real fault is its length; it can easily be finished in about 10 hours. Still, with a sequel on the way and no 100% reliable confirmation on what platforms it’ll hit, we can hope that it’ll see the light of day on the Wii. But in the meantime, Ubisoft — give the first game another chance!

Every week, Born for Wii digs into gaming’s sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week’s entry in the series, Castlevania, and for more great titles that deserve your attention, take a look at Virtually Overlooked.
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Wii smashes PS2 software sales record

May 22nd, 2008 by Chris Greenhough

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The folks in Nintendo’s PR department, gawd bless ‘em, have milked yet another statistic from the Wii’s early success: according to the firm, approximately 50 million games were sold during the console’s first 18 months on the market — and that’s not including Wii Sports or Virtual Console releases.

This, declared Nintendo of America’s Cammie Dunaway, compared favorably to the PlayStation 2, which Nintendo claims sold only 42 million units in its opening 18 months, the Xbox 360 (around 30 million), the first Xbox (28 million), and the PlayStation 3 (20 million). No mention of the Dreamcast, we notice. Got something to hide, Nintendo? Okay, well probably not.

“While we appreciate the impact the Playstation 2 had on sales and the industry, perhaps we are even more impactful,” remarked Dunaway.

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The PS3, PS2, PSP games of Christmas 2007

December 2nd, 2007 by supadupagama

Here’s the full list of all 104 of the PlayStation (2, 3, Portable) games that Sony have said make up their Christmas 2007 list. Which of these games would you put on your Christmas gifts list?

Take a look and find out if you see anything you like…

Sony PlayStation 3PlayStation 3
First-Party:
* The Eye of Judgement
* Heavenly Sword
* NBA 08
* Lair
* Folklore
* Ratchet & Clank Future: Tools of Destruction
* Uncharted: Drakes Fortune
* Warhawk

Third-Party:
* Call of Duty 4: Modern Warfare, Activision
* Guitar Hero III: Legends of Rock, Activision
* Tony Hawk’s Proving Ground, Activision
* Jericho, Codemasters
* Kane & Lynch: Dead Men, Eidos
* FIFA 08, EA
* Medal of Honor Airborne, EA
* Rock Band, EA
* Orange Box, The, EA
* Simpsons Game, The, EA
* Bladestorm: The Hundred Years’ War, Koei
* LEGO Star Wars: The Complete Saga, Lucas Arts
* BlackSite: AREA 51, Midway
* John Woo Presents Stranglehold Collector’s Edition, Midway
* Unreal Tournament 3, Midway
* Time Crisis 4, Namco Bandai
* SEGA Rally Revo, Sega
* College Hoops 2K8, Take 2 Interactive
* WWE SmackDown vs. Raw 2008, THQ
* Juiced 2: Hot Import Nights, THQ
* MX vs. ATV Untamed, THQ
* Assassin’s Creed, UbiSoft
* Blazing Angels 2: Secret Missions of WWII, UbiSoft
* Haze, UbiSoft
* TimeShift, Vivendi
* Elder Scrolls IV: Oblivion - Game of the Year Edition, Zenimax

PlayStation Network
* High Velocity Bowling
* PAIN
* Everyday Shooter
* Go! Sports Ski
* Go! Sports Skydiving
* Mesmerize 1
* Trials of Topoq
* MotorStorm Christmas Livery
* Toy Home
* Twisted Metal 2 (PS One)
* MotorStorm Premium Pack 2
* Resistance: Fall of Man: Map Pack 2
* Operation Creature Feature
* Aquatopia
* Snakeball
* flOw Download Pack
* MotorStorm Vehicle and Livery Pack
* PixelJunk Monsters
* Folklore Download Packs 1 and 2
(more…)

Top 5 game sales per system worldwide in week 48, 2007

December 1st, 2007 by supadupagama

What are the best-selling games in America, Japan, and Europe (UK) this week? Thanks to Amazon online sales data here are the games that are the most popular now.

Nintendo Wii
Super Mario Galaxy for WiiNorth America: 1. Super Mario Galaxy (Nintendo), 2. Wii Play (Nintendo), 3. Mario & Sonic at the Olympic Games (Sega), 4. Dance Dance Revolution: Hottest Party (Konami), 5. Game Party (Midway).

Japan: 1. Super Mario Galaxy (Nintendo), 2. Wii Sports (Nintendo), 3. Mario & Sonic at Bejing Olympics (Sega), 4. Hajimete no Wii (Nintendo), 5. Swing Golf Pangya 2nd Shot! (Tecmo).

Europe: 1. Big Brain Academy for Wii (Nintendo), 2. Mario & Sonic at the Olympic Games (Sega), 3. Carnival Funfair Games (2K Games), 4. Mario Party 8 (Nintendo), 5. FIFA 08 (EA Sports).

Xbox 360
Call of Duty 4 for Xbox 360North America: 1. Call of Duty 4: Modern Warfare (Activision), 2. Assassin’s Creed (Ubisoft), 3. Halo 3 (Microsoft), 4. Halo 3: Legendary Edition (Microsoft), 5. Mass Effect (Microsoft).

Japan: 1. Assassin’s Creed (Ubisoft), 2. Dead Rising / Gears of War — Xbox 360 Platinum Double Pack (Capcom / Microsoft), 3. The Idol M@ster — Xbox 360 Platinum Collection (Namco), 4. Guilty Gear 2: Overture (Arc System Works), 5. Ace Combat 6: Kaihou e no Senka (Namco).

Europe: 1. Call of Duty 4: Modern Warfare (Activision), 2. Halo 3 (Microsoft), 3. Assassin’s Creed (Ubisoft), 4. Pro Evolution Soccer 2008 (Konami), 5. Mass Effect (Microsoft).

PlayStation 3
Call of Duty 4 for PS3North America: 1. Call of Duty 4: Modern Warfare (Activision), 2. Assassin’s Creed (Ubisoft), 3. Uncharted: Drake’s Fortune (SCEA), 4. Ratchet & Clank Future: Tools of Destruction (SCEA), 5. Guitar Hero III: Legends of Rock Bundle (Activision).

Japan: 1. World Soccer Winning Eleven 2008 (Konami), 2. Shin Sangoku Musou 5 (Koei), 3. Ratchet & Clank Future (SCEI), 4. The Elder Scrolls IV: Oblivion (Spike), 5. Tony Hawk’s Project 8 (Spike).

Europe: 1. Pro Evolution Soccer 2008 (Konami), 2. Ratchet & Clank: Tools of Destruction (SCEE), 3. Call of Duty 4: Modern Warfare (Activision), 4. Assassin’s Creed (Ubisoft), 5. FIFA 08 (EA Sports).

PlayStation 2 (more…)

MX vs. ATV Untamed video (release date December 17, 2007)

November 27th, 2007 by supadupagama

MX vs. ATV Untamed for PS2MX vs. ATV Untamed kicks it up a notch and shifts into high gear as the offroad franchise returns. THQ’s Rhythm Racing engine allows for new stunts and techniques, retaining the smooth feel of off-road racing at full speed.

Attempt to own the offroad by dominating the innovative new “X-Cross Tournament.” X-Cross brings together 8 unique racing series like Endurocross, Opencross, Supercross, Waypoint and SuperMoto and then crosses them into one ultimate offroad championship. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Opencross mode, while then shifting gears to navigate boulders, logs, and water pits in Endurocross. Players can take control of the new ORV Sport and multiple other vehicles, including Monster and Trophy Trucks, as they blitz through rough rivers, rip though swampy everglades, and blaze through the desert dunes. Amp up your favorite vehicles’ power, handling, and acceleration with more than 100 sponsor parts and accessories.

Be ready for speed and adventure with 10 massive open worlds to explore!

The racing game has a release date on December 17th for Xbox 360, PS2, PS3, PSP, Wii and DS.

Ken Kutaragi (the father of 230 million PlayStations) to receive Lifetime Achievement Award 2008

November 27th, 2007 by supadupagama

Ken Kutaragi holds his latest baby, the PlayStation 3
The Academy of Interactive Arts & Sciences (AIAS), has named Honorary Chairman and former President and CEO of Sony Computer Entertainment, Ken Kutaragi, the recipient of the coveted 2008 Lifetime Achievement Award which will be bestowed at the Interactive Achievement Awards (IAA) ceremony on February 7th 2008 at Red Rock Hotel & Casino in Las Vegas in conjunction with the annual D.I.C.E. Summit 2008. Congratulations Ken!

Recognized internationally as the “Father of PlayStation,” Kutaragi will be honored for revolutionizing the global in-home entertainment market with the creation and monstrous success of the PlayStation computer entertainment systems. The launch of the original PlayStation which was launched in 1994 and the PlayStation 2 which launched in 2000 went on to become the most popular gaming system of the era, resulting in combined shipments of more than 230 million units worldwide.

“Ken Kutaragi’s passion, innovative thinking and business savvy sparked a monumental movement that was unstoppable,” said Joseph Olin, president, AIAS. “If it wasn’t for Ken and his concept of the original PlayStation, there wouldn’t be the billion dollar industry there is today. His contributions have clearly set new standards for developers, publishers and consumers worldwide.” — Via Dicesummit

New video game releases week 48, 2007

November 26th, 2007 by supadupagama

Get Geometry Wars: Galaxies for DSHere’s a list of this weeks US game releases. The avalanche of lots of blockbuster games this month is over, your wallet is safe again. The most popular games are Geometry Wars: Galaxies on DS and Puzzle Quest: Challenge of the Warlords on Wii. On the downloadable games front we’ve got today’s Double Dribble, Vegas Stakes, Ecco Jr. on the Wii Virtual Console; Asteroids Deluxe on Xbox Live Arcade (updates Wednesday); and PAIN on the PlayStation Store (updates Thursday).

Monday:
Double Dribble - $5 (Wii Virtual Console)
Ecco Jr. - $8 (Wii Virtual Console)
Vegas Stakes - $8 (Wii Virtual Console)

Tuesday:
Get Puzzle Quest: Challenge Of The Warlords for WiiBoogie (DS)
Cranium Kabookii (Wii)
Cruis’n (Wii)
Disney Princess: Enchanted Journey (PC)
Game Party (Wii)
Geometry Wars: Galaxies (DS)
History Channel: Battle for the Pacific (Wii, Xbox 360)
Puzzle Quest: Challenge of the Warlords (Wii)
Speedball 2 Tournament (PC)

Wednesday:
Asteroids Deluxe - $5 (Xbox Live Arcade)
Chicken Hunter (DS)
Shadowgrounds Survivor (PC)

Thursday:
PAIN - $6 (PlayStation Store)

Capcom explains how Okami Wii came to be

November 26th, 2007 by supadupagama

Okami for PS2Capcom’s own Vice-President of Strategic Planning & Business Development, Christian Svensson, explains how Okami Wii was brought into development. It’s a nice behind-the-scenes explanation. They might even improve the Wii version!

Bringing Back the Wolf (or How Okami Wii Came to Be)

It’s not a mystery that Okami is a much loved game by its fans and the media. It’s won just about every award you can think of. It’s a testament to Clover’s unwavering vision and attention to detail.

That said, it’s also not a secret that the game in its first outing didn’t fare as well sales- wise as a game of its quality deserved. There are many reasons for this, and I’ll touch on at least one, a bit further below.

Your Opinion Matters (No, Really)

But before I do that, I want to talk about feedback Capcom has received from our consumers and how we’re trying to be responsive to it. Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they’re sometimes mean to us).

Even before the Okami’s PS2 release, the media and Capcom fans would constantly ask us if it was ever going to come to Wii, citing the interface as being ideal for the brush mechanics. Hell, even in the week prior to the Wii announcement, there were questions in our Ask Capcom section, requesting the game (and some hot fan-created Wii packaging too… I’ve already challenged our marketing group to make sure ours is better).

The Lifecycle Factor
(more…)

NiGHTS into Dreams enhanced port coming to PS2 (only Japan confirmed)

November 20th, 2007 by supadupagama

Nights Into Dreams Sega Saturn Game with 3d ControllerBack in April 2006, when the Wii was still called the Revolution, NiGHTS Into Dreams was announced as being re-worked for Revolution. Japanese games magazine Famitsu today reports that an enhanced port of the original Sega Saturn game NiGHTS into Dreams will be coming to the Playstation 2 in Japan on February 21st, 2008. A bit of an odd choice, since most developers release new PS2 games on Wii as well as the sequel NiGHTS 2 coming to Wii next month, but it a remake of the first game is coming and that’s all that matters (fingers crossed for release outside of Japan).

The PS2 version will display in 16:9 widescreen, and feature slightly improved graphics. The game will also include galleries of video, art, and stills from the marketing and production of the game, reports Joystiq. Take a look at the NiGHTS into Dreams scan.