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Gran Turismo creator talks future ideas for PSP and Gran Turismo 5 interaction

October 28th, 2007 by astrotriforce

Gran Turismo 5: Prologue for PS3In an interview with Polyphony Digital’s Kazunori Yamauchi, the creator of the Gran Turismo series and President of the company, he talked extensively about both Gran Turismo 5: Prologue for PS3 and the future Gran Turismo for PSP. He hopes that the PSP version of the franchise will be out after Gran Turismo 5 on PS3 . . . but who knows how long it will take them to finish that.

But even so, they have several ambitious ideas for when a PSP Gran Turismo is out, particularly in interfacing it with GT5 on the PS3.

For example, he would love to offer the player the ability to save replays from Gran Turismo 5 on PS3 and transfer them to the PSP, where users could view them, take the replays with them wherever they go, and show them off to people or perhaps trade them with other fans. He says, “One example would be for people to utilize replays of their race experience. Take that outside the home, whereas at home you would need the PS3, but they can take that away and share.”

And of course, an obvious use of having a Gran Turismo on both PS3 and PSP would be versus play between the two consoles! “We’re just talking ideals here – but it would be nice if we were able to allow people to compete whether they’re on the road or in their living room on the PS3, compete in the same race. Even though the visual qualities will be different depending on which hardware they’re on it would be nice if we could allow for that. Technically, we think we should be able to.”

And last (but not least), how about managing a car, and letting it race on it’s own, using the PSP? “Basically you’re the race manager. You don’t even need to steer the controller, you just set the car and let it go; you’re managing it. Another example would be the PSP would be your management tool: give it input and give it instructions and the car would continue on with the race.” — Quotes from Joystiq

GT5 Prologue Suzuka Circuit Compared to the Real Circuit

October 23rd, 2007 by D. Fortune
  The Gran Turismo 5 Prologue demo is up on the Japanese Playstation Store, and is a site to behold. The demo consists of 7 cars and 1 real life track - the Suzuka Circuit. Polyphony Digital pride themselves in their realism in graphics and recreation of real-life tracks, so although the demo isn’t [...]

Gran Turismo 5 Prologue creator interview confirms PS3 HD, Rumble and Gran Turismo Mobile

October 14th, 2007 by supadupagama

Gran Turismo 5 Prologue for PS3After nearly 50 million series sales worldwide since its Gran Turismo debut on PlayStation 1 back in 1998, Polyphony Digital’s Gran Turismo 5 set for late 2008 promises to possibly be the most exacting and detailed racing game ever created. Gran Turismo 5 Prologue due in early 2008 gives you an online-enabled sampler of the GT5 experience on PlayStation 3 exclusively. What follows are some choice quotes from a recent interview with the Gran Turismo series creator Kazunori Yamauchi, where he discusses how high-definition the game really is, that it will feature rumble, and that they will work on Gran Turismo Mobile after they finish Gran Turismo 5 Prologue and Gran Turismo 5.

Question: Would you say it’s getting incrementally harder to continue the high standard of visual quality with Gran Turismo? Because obviously, GT4 was already extremely good looking.
Answer: Well I feel that yes, there are obvious difficulties, but the passion we have is always to create the best visual qualities available, that we can possibly extract from PlayStation 3. In a racing game, one of the most important aspects is that, because you are travelling at high speeds, you need high res