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Wii Sports Resort’s E3 2008 demo completed in three months

July 8th, 2009 by JC Fletcher


When we first saw Wii Sports Resort last year, all Nintendo had available were three of the game’s events: swordplay, power cruising, and Disc Dog. It turns out that those three (quite polished) events are pretty much all that existed at the time. In the latest Iwata Asks interview, the Wii Sports Resort team reveals that they didn’t have anything but the idea of maybe doing another sequel until three months before E3 2008. Above, you can see what had been done: a MotionPlus test involving a virtual toy.

As usual, the Iwata Asks interview is full of surprisingly forthright discussion about the inner workings of Nintendo, including the team (and Shigeru Miyamoto) expressing its elation about a MotionPlus delay that allowed for more work on Resort, everyone’s relative confusion at Miyamoto’s “Wuhu Island” franchise idea, and, best of all, Miyamoto’s deceptive methods of team motivation.

At one point, Miyamoto announced in an interview that golf would be in Wii Sports Resort, and that the MotionPlus would allow backswing to control the strength of the swing, instead of just speed — and the team had to rush to actually put golf in the game afterward. Later, he describes how he faked a directive from Satoru Iwata to add an extra game mode. And apparently a programmer couldn’t demonstrate the archery feature for Miyamoto because he was too nervous to aim the bow properly.

Shigeru Miyamoto sounds like kind of a jerk, actually.

JoystiqWii Sports Resort’s E3 2008 demo completed in three months originally appeared on Joystiq on Tue, 07 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.

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Miyamoto talks to Channel 4 about gaming and the current financial crisis

October 21st, 2008 by David Hinkle

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If you were to tell us that Shigeru Miyamoto could see into the future and fire rainbows from his fingertips, we’d totally believe you. We just love the guy so much that we believe he’s not even human and some kind of freakish evolutionary leap for our species, as his mind churns out these amazing things on a regular basis. So, it’s no wonder that Channel 4 in the UK interviewed him out of all of the prominent figures in gaming about the current financial woes and if they’ll have an impact on gaming. He plugs Wii Music a bit, but, for the most part, tells us how Nintendo has and always will make gaming affordable.

Gallery: Wii Music

[Via CVG]

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E308: E3 no longer ideal for core games — Miyamoto

July 18th, 2008 by Chris Greenhough

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Shigeru Miyamoto has weighed in on the grand debate that has raged over Nintendo’s E3 press conference, addressing fan complaints that not enough “core” titles were shown. According to Shiggy, the shortage of more traditional games could be attributed to one thing: E3.

Whereas once E3 was perceived as an event for those who treated gaming as serious business, Miyamoto argues that the industry’s red-letter day is now better suited to showing off “new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now.”

Nevertheless, Miyamoto did reassure diehard fans that classic franchises were being worked on, with the Zelda, Mario, and Pikmin teams all concentrating on new games. “… We’re still working on many of those titles,” Miyamoto told MSNBC, “But [E3 is] just not the type of event where we’ll be showcasing that anymore.”

It’s interesting to note the different perspectives on this issue taken by Miyamoto and Reggie Fils-Aime. Whereas Reggie refuted the suggestion that Nintendo could have offered more “core” games, Miyamoto seems to admit that yes, there was a lack of such titles at E3, but that E3 itself was the reason behind this.

[Via GamesIndustry.biz]

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Miyamoto ’stressed’ by Wii Fit

May 24th, 2008 by Chris Greenhough

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According to Time’s latest interview with Shigeru Miyamoto, there may have been some genuine upending of tea tables during the making of Wii Fit, as opposed to the metaphorical kind that Shiggy prefers.

Chatting to the publication to promote the game, Miyamoto confessed that the he and his team felt “a lot of nervousness” while developing the title, and that the lofty expectations of other people caused some stress. The article also mentions that the game’s development “nearly led his 15-person development team to quit in frustration,” though we’ve no idea whether that’s Time slightly embellishing a story, or what Miyamoto actually said.

All this talk of feeling stressed, Shiggy, and yet our letters offering slow, sensual shoulder rubs still go unanswered. He can’t complain.

Gallery: Wii Fit: Central Park launch

[Via Go Nintendo]

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Iwata Asks Wii Fit: Volume 3

February 19th, 2008 by David Hinkle

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For those of you who just love the interviewing skills of one Nintendo pres Satoru Iwata, then you should know the next segment in the interviews revolving around Wii Fit has gone live. This time around, Iwata chats with Hiroshi Matsunaga and Tadashi Sugiyama, two folks who oversaw the software development of the game.

As you might imagine, the interview not only focuses on the introduction of the title from a developer’s standpoint, but also fleshing out Miyamoto’s idea to something more than an application for weighing yourself every day. Oh, and did you know that Wii Fit was originally planned as a DS game?

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SMG video update: Powerups, galaxies, and a live orchestra

October 18th, 2007 by Eric Caoili

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The Super Mario Galaxy media frenzy continues with a bucketful of new videos. Naturally, we're emptying that bucket over your head, partly to douse you with fresh movies, but mostly for comedic effect.

You'll find the streaming clips in the Japanese site's powerups and galaxies sections, yelling out with orange word balloons, "New!" You can watch them past the post break, too. Also on the list of updates for today, the third volume of Iwata Asks (Super Mario Galaxy edition) has some great footage of a live orchestra recording one of the game's songs while Koji Kondo and Shigeru Miyamoto watch, an overturned tea table likely nearby. According to the interview, 28 tracks in all have been recorded by the orchestra.

It's likely just us -- in fact, we're sure of it -- but there's something about Super Mario Galaxy's main theme that reminds us of the Perfect Strangers opening credits, particularly the part where the song crescendos, "Staaanding tall!" Also, the action-platformer's music makes us break out into the "Dance of Joy" whenever we hear it, causing us to jump into the arms of anyone nearby. It's really quite embarrassing for everyone involved.

Powerups:


Galaxies


Perfect Strangers


It's my life and my dream
Nothing's going to stop me now

[Via NeoGAF]
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Collect scattered pieces of clay, make Pikmin

October 8th, 2007 by David Hinkle

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Oh how we miss you, dearly departed GameCube.

As you can see above (well, we hope you know what they are), the homage to Miyamoto-designed Pikmin characters Captain Olimar and the bunch plucks all of our heart strings. Would we ever like to see a third entry in the series for the Wii?

Who cares what we want? Would you like a third entry in the series, or do you think it's already run its course?
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Insomniac invented the spherical world

October 4th, 2007 by JC Fletcher

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When Kikizo asked Insomniac's Ryan Schneider about other games taking influences from their Ratchet & Clank series, Ryan mentioned one game in particular that seemed to crib from them. You're not going to like it!

"One that we're even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy."

You know who else did spherical worlds? The universe. You may remember some awesome levels like Earth and Pluto Neptune. We're not going to jump into Nintendo fanboy mode and spew venom at Mr. Schneider for daring to impugn Miyamoto-sama, but we will say that Nintendo's probably been working on Galaxy for roughly forever. But if it turned out to be true that Miyamoto and team saw an awesome idea in another game and ran with it, good for them. We'd like to think that the team at EAD keeps up with other games.

[Via GoNintendo]
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A year of Wii: The PAL verdict

January 1st, 1970 by Chris Greenhough

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Being a devotee of Nintendo in a PAL region is probably a bit like marriage (I'd urge you to stick with me here, because I've thought this analogy through for at least four minutes). For years, you slog away at the relationship, mildly irritated by the other person's foibles and imperfections, like that weird bumpy mole on their back, or how they noisily slurp soup, or how they insist on playing nothing but Keane during long car journeys.

Then every so often, you have your disputes, arguing about the merits of Magnolia Eggshell and Cream Eggshell in the aisle of Lowe's. And sometimes, these disagreements might build up to something bigger in your mind, begin to fester, and perhaps you occasionally think, "Is this it? Is this the rest of my life?" But then, something strange happens -- every so often, the other person does something really fantastic, something that reminds you exactly why you got hitched in the first place, and why you settled on this individual as your soul mate. And suddenly, everything is well with the world, or at least until it's soup night again.

The point of this long-winded comparison being: as a gamer in the UK, that pretty much sums up my relationship with Nintendo. For years now, PAL region gamers have often been treated fairly shabbily by Nintendo. I'll freely admit it doesn't take much too rile us -- we hardcore types are notoriously tough to please -- though Nintendo doesn't always help itself. Its insistence that we receive games or hardware late, or not at all, or borked ... well it's just plain infuriating is what it is. The prices, as well, leave a lot to be desired. And totally rad free gifts? Yea, forget about those.

Yet every now and again, Nintendo gets something right here, something that makes us PAL gamers remember why we support the company. And the Wii, on the whole, is actually one of those things. As I began writing this article, I was gearing up for a venomous diatribe about Nintendo's continuing neglect of those countries that aren't the Americas or Japan. But get this: I can't do it. I can't do it, because when it comes to the Wii, Nintendo suddenly seems to have noticed that Europe and Australia actually exist. It's true! Both are real places and everything! We have our own flags!

OK, it's not all roses, and improvements can still be made. Both hardware and games continue to be priced somewhat disproportionately -- you lucky American folk pay $50 for a new Wii game on the high street, while in the UK we pay £40, the equivalent of $85.

But those accursed delays? They're largely gone, or at least massively reduced from the dark days of being a PAL GameCube owner. A quick flick through Wikipedia shows some horrendous hold-ups when it comes to first-party software on the GameCube. We waited an extra five months for Metroid Prime. We only got one of my very favourite titles, Pikmin, six months after the US. Animal Crossing? In Europe, we waited two whole years for that awesome game. Two fricken' years! (Though admittedly, the "lucky" Aussies "only" had to wait a single year).

So far, remarkably, the Wii has been a different story. We waited a mere four days for the recently released and totally awe-inspiring Super Mario Galaxy. And even the wait for the Wii itself (three weeks) was nothing compared to the period of thumb-twiddling we endured for the 'Cube (er ... six months). Those three Wii-less weeks were still fairly hellish, particularly as US sites were merrily posting reviews of the titles I'd have given my molars to play (resisting the temptation to read said articles was actually humanly impossible). But compared to the six months I had to endure before I got my hands on the purple lunchbox and, um, Luigi's Mansion, those three weeks were a breeze.

(Speaking of which, an aside: my own Wii launch experiences didn't contain a notable story to match Candace's enjoyable tale of queuing and bonding with fellow Nintendo loons. That's not to say I wouldn't have done it; after all, I'm crazy enough about Nintendo to queue for six hours to meet Miyamoto. But this time last year, I was on the other side of the counter from Candace and everybody else who wanted Nintendo's white box -- yep, I was a sales monkey for UK retailer GAME, and thus reserved my console way in advance. On my way out of work at the end of the day, I can recall being offered £250 (just over $500) for my new toy by one desperate parent, though politely declined.)



This more PAL-friendly approach is working wonders for Ninty. Countries outside the Americas and Japan have snaffled up well over 4 million Wiis in the last year, almost a third of all the Wiis sold worldwide, and you may have read recently how they're still very much in demand over here. Which is great, because for a good decade now, both Europe and Australia have been Sony territory. Now, with the help of the DS (and, perversely, an increasingly complacent Sony), the PlayStation blue that covers the region is being gradually swamped by ... whatever color represents Nintendo, I suppose.

So, I guess my conclusion must be: Nintendo, you're doing alright here. Like an infuriating spouse, you irritate the hell out of me sometimes with little slip-ups, but that's all they seem to be nowadays: little. There's been no Animal Crossing-style disasters yet, you even gave us the odd title early, and your handling of the Big Stuff in the past year -- the console launch, Galaxy, the things most of your customers care about -- well, you've got those spot-on. You reminded me why I stuck with you.

There, I did it. I praised Nintendo's approach to PAL regions. Now watch Mario Kart Wii get delayed here until 2009.
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Miyamoto talks Mario

January 1st, 1970 by David Hinkle

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Everytime Miyamoto talks, we listen. The man has some serious clout. And, for good reason, considering that just about every single thing we love about Nintendo can be directly attributed to his efforts at the company. This latest interview is the usual Miyamoto fare, where he comments on just how utterly insane he is (making your own puppets and playing with them?!).

The piece focuses mainly on Mario (considering his recent success). His origins, as well as where he has come after all of these years, is discussed with the iconic figure. Oh, and he even takes some time to talk about the horrible movie based (oh-so-loosely) on the gaming property.
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