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Wii Warm Up: Made into a movie?

November 25th, 2008 by David Hinkle

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Yesterday’s very awesome trailer for a Mega Man movie got us thinking. What game property would you like to see made into a film? Hollywood has tried to do it several times and pretty much failed through and through, but with what source material would you like them to try to make a competent film? A Legend of Zelda movie? Would you like to see F-Zero: The Movie? Well, out with it!

Wii Warm Up: Made into a movie? originally appeared on Nintendo Wii Fanboy on Tue, 25 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.

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Next Monday is Mega Man 9 Monday

September 19th, 2008 by Chris Greenhough

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Wherever you’re reading this, wave your hands in the air like you just don’t care, because Mega Man 9 has been dated for North America.

After months of build-up and hype and oh-mai-gawd-is-this-really-happening levels of disbelief, September 22 is the date we all need to circle with copious amounts of red. That’s 57 and a half hours away at the time of writing. Capcom, we think we might just love you. Best of all, North American Wii owners will be amongst the first to play the game — Japan has to wait a further two days, and owners of other console will have to exercise some patience (the PS3 will get it September 25, while the Xbox 360 version is due — snigger — October 1).

While you wait for your chance to take down the Robot Masters, pass the time by getting misty-eyed in our Mega Man boxart gallery.

Gallery: Mega Man 9

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Retail and download releases for the week of September 15th

September 15th, 2008 by David Hinkle

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As suspected, today sees the release of SBCG4AP’s second episode, Strong Badia the Free. What’s surprising, however, is the two other games available for download through your Wii. One of them is a WiiWare game we know little about, and the other is an old NES game about a robotic boy that likes the color blue. OMG what is it?!

Head past the break and find out!

Gallery: Strong Bad Episode 2 - Strong Badia the Free

This week’s WiiWare games are:

This week’s Virtual Console release is:

Retail releases for this week are:

Source - Virtual Console and WiiWare releases
Source - Retail releases

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E308: Wii Fanboy’s E3 Endgame Evaluation

July 20th, 2008 by Alisha Karabinus

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In the second year of the newly revamped show, Nintendo released a few much-desired games, as well as a pair of incredible peripherals, and yet, there seemed to be something missing. Much of the show’s excitement came from third parties (on my Nintendo Wii?), and some found Nintendo’s announcements disappointing. Whatever your reaction, we’re sure we can all agree on one thing: there was a ton of news and a flood of media. Luckily, you can revisit it all right here (even the week’s most outrageous story, which wasn’t even from E3).

We’ve listed a few of the show’s highlights below, but for the full index of all our 2008 E3 coverage, hit the break. We still have a few items rolling in, and we’ll be updating the index as that happens. Check back with us over the next few days by clicking the E3 sidebar graphic.

A new Pikmin sprouts! Animal Crossing: City Folk confirmed
The Conduit will use WiiSpeak Wii Sports Resort announced (and Wii MotionPlus!)
Mega Man 9 feels more like a 10 Wii Fanboy bats-on with Mario Super Sluggers
Animal Crossing to support keyboards, save fruit-picking time Wii Fanboy hands-on with Wii Sports Resort


News


Hands-on Impressions


Video


Screens


Misc


And don’t forget about the stories at Joystiq!
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Deaths that don’t mix with Super Mario Bros.

May 20th, 2008 by David Hinkle

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Oh, the memories we have from our days playing Super Mario Bros. in our PJs, bellies full of sugary cereal. We can’t tell you how many times we’ve watched Mario die, whether it be falling down an endless chasm or getting torched by a runaway fireball while penetrating the darkest corners of Bowser’s castle.

What would you get if Mario’s death animation was swapped out for the death animation of, say, Mega Man? Or Q-Bert? Our personal favorite? The use of Friday the 13th.

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Australia to get Mega Man 2, U.S. to get Not Mega Man 2

January 1st, 1970 by JC Fletcher

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The latest update to the ESRB's ratings search page reveals some new games headed to the Virtual Console; among the more notable releases are King of Fighters '94, Top Hunter, Rolling Thunder 2 and The Dynastic Hero. The most notable release is Puyo Puyo 2-- on principle, anyway. That's because, while there are already two Puyo games on the VC, Puyo Puyo 2 is another of Sega's promised imports.

As "awesome" as a third Puyo Puyo game is, the news is completely obliterated by the latest OFLC updates for Australia: Blades of Steel and Mega Man 2, which probably hint at a European release as well. We don't even have Mega Man yet! This must be what it feels like for European and Australian gamers most of the time. Have fun playing basically the best game ever, jerks. We'll just ... oh, wait, we've got the NES cartridge, and also the Mega Man Anniversary Collection. We'll just play one of those while listening to "Okkusenman".
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Virtually Overlooked: Wily & Right no Rockboard: That’s Paradise

January 1st, 1970 by JC Fletcher

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Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

We were driven into a melancholy by the news that Australia (and probably Europe) was getting a Virtual Console version of Mega Man 2 while we have yet to see a download of the first game. Many of you correctly noted that it was stupid to wait for a VC version with the Mega Man Anniversary Collection disc available so cheaply and plentifully. But we actually have the disc and the cartridge. It's a simple matter of wanting every game we like to be available through as many conduits as possible, to get into the most hands as possible. A Virtual Console release, as well, allows a game to come back to the attention of the gaming community, sparking discussion once again. We want that for Mega Man 2 forever. Our memories of Mega Man 2 are 110 million, after all.

The existence of the Mega Man Anniversary Collection still makes any included game too easy to play on the Wii to be Virtually Overlooked material, even if, by doing so, it limits discussion. There's no real reason to wish for a game that you can just go buy for less money. That renders Mega Man 1-8 off limits (good luck playing 8 on a Nintendo system any other way!) as well as The Power Battle and The Power Fighters. But we still want to talk Mega Man, so we went scrambling for an appropriate game. Mega Man X? No, it is also available on a compilation. Rockman Battle & Chase? No, it's on the same compilation! Rockboard will have to do, then. It's got the benefit of being the weirdest Mega Man game yet, and we can keep Mega Man Soccer saved up for a bit.



Wily & Right no Rockboard: That's Paradise was a Mega Man (we'll use the American name of the character for simplicity's sake, though Rockman is significantly more rockin') spinoff for the Famicom that came out in Japan in 1993, the same year both Mega Man X and Mega Man 6 were released.

Someone at Capcom took a look at Mega Man -- at this series of straightforward action games with selectable levels -- and saw Monopoly. That's right, Rockboard is a board game in which you buy parts of the board and charge other players who land on those spaces rent. But with a Mega Man theme!

The playable characters do not include Mega Man or any Robot Masters, but are part of the cast: Doctors Light ("Right" in Japan), Wily, and Cossack, Roll, and Kalinka, Dr. Cossack's daughter. You know, all the people in the game who don't have guns for arms. The boards are all based on Mega Man stages, and the music consists of mellowed-out arrangements of classic tunes. The Robot Masters and all the other cool characters show up as randomly-drawn cards, which give money or change some variable in the game (property prices, development level of a square), even affecting the other players. You know, basic party game stuff.

When you land on an opposing player's space, not only must you pay rent on it, you are asked if you want to develop on that space as well. If you put a building (or improve your building) on someone else's square, the two of you split the rent. Rents are higher on single-owner properties than for multiple-owner properties, but it's still a quick way to earn Zenny in the game. As you do circuits around the board (controlled by a random number from 1 to 10), the spaces start to fill up, and money is changing hands constantly.

It's easy to make fun of this game (very) for being a turn-based Mega Man game, though that was a lot funnier before all those Mega Man Battle Network games came out. And Mega Man X Command Mission. At least those were fighting-based, and not about ... property development. However, Rockboard is actually nowhere near as terrible as a Mega Man board game should be. It's much more fast-paced than most Monopoly games, and the Mega Man series window dressing actually adds to the enjoyment. The random effects are a lot more interesting than "Business situation! You gain or lose money!" The winstates actually vary as well -- wins can be achieved by owning more property, or having more money, or owning more developments, based on the rules of the board. This gives the game, again, a faster pace than Monopoly's winning condition of failure by every other player. It turns out that Rockboard would actually be a pretty good party game for the Virtual Console. One that -- most importantly -- contains music and characters from Mega Man 2.
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