November 13th, 2007 by Chris Greenhough
Filed under: News
Slowly but surely, the threat of European wallets being completely stripped clean before the start of December is diminishing. In fact, we might even have cash
remaining (though hey, let's not get ahead of ourselves).
Only a few days ago, we received the
unhappy news that
Zack & Wiki will miss the holidays in Europe, and Kuju's
purdy Geometry Wars: Galaxies has now joined it. The shape-based shmup (try saying that quickly), once the cause of many a bleary-eyed, late-night session on the
Xbox Live Arcade for this writer, will instead arrive on January 18th.
Meanwhile, the US will also be waiting a little longer for the game, but the delay is far less severe -- just one week, according to
GameStop, which means the title will now launch on November 20th. The DS version, it's worth noting, is still due on the 27th.
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October 26th, 2007 by Eric Caoili
Filed under: Fan stuff

Sierra's deviant advertising campaign for
Geometry Wars: Galaxies,
LOLcats and a
"Particle Man" music video, was undeniably effective at grabbing the attention of online gamers, so it only makes sense that the publisher would carry over the same offbeat approach to the land of print.
EGM's latest issue features one of the most ridiculous full-page ads we've seen since the mid-90s, promoting the multi-directional shooter as "
Asteroids on steroids" and emphasizing that abstract with a beefy, curled-lip ape of a man gripping a Wii remote and nunchuck. Jump past the break for the complete, glorious
Geometry Wars: Galaxies ad.
The TIE-fighter shoulder pads really make this one.

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October 18th, 2007 by David Hinkle
Posted in action, , multiplayer, bwii, online, preview, strategy, battalion-wars-2, kuju, air, battalionwars, combat, land, sea | No Comments »
October 16th, 2007 by Alisha Karabinus
Filed under: News, Video, Screens
Finally, Wii owners are about to have lots of opportunities to take their game
online, and one of those chances comes with
Battalion Wars 2, better known as
BWii. Lots of media and hands-on impressions on the strategic sequel to the GameCube title surfaced after last week's event, and we've helpfully collected some of here it for you. In our gallery, we've got updated screens and artwork, as well as a gameplay video after the jump.
But what we're sure you really want to know is: how's the game? Well, we can tell you what we know, but unfortunately, that's not as much as we'd like. It looks like everyone was limited to an extremely brief slice of gameplay when they got to go hands-on with the title, but so far, all outlets seem to be reporting good results. The controls are easy to pick up and seem precise, with the nunchuk controlling movement and the D-pad serving as unit selection. As expected, players aim with their current unit via the remote. To win, all you have to do is destroy more units than your opponent by the end of the round, and you can offer up a rematch to anyone who gives good game. Sounds solid so far, but this close to release, we wish Nintendo had revealed a little more.
%Gallery-4966%
Read - Shacknews
Read - 1UP
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January 1st, 1970 by Candace Savino
Filed under: News, Interviews

Although the Wii had many good games
this year, it's clear that some developers noticed the Wii's hype and have put out some unsatisfactory products in an attempt to ride the popularity wave. We're often critical of such games, "
tsk, tsking" at them to our hearts' content, but it makes us feel better when developers notice this trend since they're the ones with the power. It's up to the developers to really push themselves and the machine they're working with, and as time goes on, the process becomes easier and more efficient.
Tancred Dyke-Wells, the creative director of Kuju (the company behind the Wii's
Battalion Wars 2),
recently criticized many Wii developers for "under-exploiting" the little white console. We tend to take his word seriously, since we think that
BWII "has just about everything that fans of first-party Nintendo games are looking for," as you can see in our
review of the game.
Dyke-Wells' main beef with developers is with the way in which graphics are handled on the system. While the Nintendo Wii can't compete in the graphics department with Sony's Playstation 3 and Microsoft's Xbox 360, he believes that the Wii is a "pretty good piece of kit" that overpowers the GameCube "by a factor of two."
In the end, Dyke-Wells thinks it comes down to how much respect these developers have for their companies, their products, and their consumers, and we can't help but agree. The possibility of making a quick and easy buck is tempting, but we expect developers to make good games simply because they
can.
[Via
Aussie-Nintendo]
Posted in , bwii, graphics, battalion-wars-2, kuju, Lazy, developers, tancred-dyke-wells | No Comments »