Last week, the Emperor of Samurai Japan, Ronin McGinnis, stepped down as Emperor and left Samurai Japan. The reason why he left Samurai Japan and abandoned RPG Empire for good is still not clear to me since I do not involve myself in any form of politics within RPG Empire. One thing is clear though, […]
Last week, the Emperor of Samurai Japan, Ronin McGinnis, stepped down as Emperor and left Samurai Japan. The reason why he left Samurai Japan and abandoned RPG Empire for good is still not clear to me since I do not involve myself in any form of politics within RPG Empire. One thing is clear though, […]
If you’ve read my post titled The Land Called Samurai Japan then you already know that Samurai Japan is a new region which is part of RPG Empires in Second Life and it’s a Role Play/Combat Sim. Now, Samurai Japan is open to everyone. You can come and visit the region anytime you like but […]
This week, I had the chance to visit mikeD Streeter’s latest Role Play region/sim in Second Life, the land called Samurai Japan. Obviously, Samurai Japan is a region greatly inspired by ancient Japan, although, I’m not particularly sure what time period was it actually based on but I can safely say that it’s based on […]
Mega Man ZX: Advent is the sequel to the original Mega Man ZX on the Nintendo DS. Much like all Mega Man sequels the additions and improvements don’t dramatically alter the game in any way, it plays very similar to the original just with new abilities, characters, storyline and such, par for the course for any fan of Mega Man.
Mega Man ZX: Advent was developed as part of Mega Man’s 20th anniversary (20 years! Can you believe it?! Insanity . . .). The fast-paced sequel follows two all-new heroes, Grey & Ash (who apparently differ more in actual character and storyline than the previous set, who were more alike) and the game follows them on two separate but intertwining adventures. They must search for answers amidst a chaotic war between humans and robots (dun dun DUN!). They discover the power of the mysterious “Biometal Model A”, which offers several attacks of it’s own, but also has a special Megamerge ability which allows the characters to transform into one of eight “Pseudoroid” bosses that each have their own unique set of abilities. Once players have defeated a boss they can emulate that bosses powers to find hidden routes, discover rare items and aid their battles against more powerful enemies.
Using the DS touch-screen, players can switch back and forth between Biometals and a Map navigation screen easily. Bosses in the game can be fought in several different ways, as always testing players’ skills and rewarding gamers with nearly 24 different items depending on how they take down the boss. Further gameplay options are available as players explore and open up new areas of the map.
Fans will be happy with Mega Man ZX: Advent as it has a ton of new content, which I only briefly touched on above. Why? Because the Mega Man ZX: Advent Wikipedia page can do more explaining than I could ever hope to do, so check that out for much more information on the game and in-depth story details.
Check out an all-new extended trailer for the Japanese version below. Beautiful anime-style cut-scenes I must say. And it looks fun!