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Level Up in Rome and the New Gladiator Village

January 23rd, 2009 by Kabalyero

Finally, The Roman Empire has adapted the Levelling System of DCS2. What this means is, now you’ll be able to level up your characters in The Roman Empire. The higher your character’s level is, the more advantage you’ll get in combat and raids.  Of course, this system will not be implemented in Gladiator Fights to […]

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Level Up in Rome and the New Gladiator Village

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Revolutionary: It Ain’t Mii

December 31st, 2008 by Mike Sylvester

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As the New Year approaches and some of you are making your resolutions, it’s a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I’d like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain’t pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you’ll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you’re doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360’s avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that’s naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn’t be possible (or morally acceptable?) in the real world. As there’s not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren’t distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar’s appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE’s rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it’s been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won’t think this too strange because I actually used to have dreadlocks … three years ago. And that’s how I’ve come to think of Microsoft’s implementation of gamer avatars. It’s so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they’d be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I’ll refer to my creation here as a Home Boy, and the ladies may call theirs’ “Home Girls.” Go ahead, royalty free, that’s my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can’t make my Home Boy look anything like me. The result of an hour’s worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I’d write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion’s character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn’t look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I’m expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn’t have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony’s Playstation Store from time to time, and it doesn’t take a marketing expert to know that that’s good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors’ ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, “Only the first hit is free.”

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren’t good for much more than playing dolly dress-up (apparently, a long overlooked pot o’ gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we’re accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won’t be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It’s a bit early to give a ruling on usage of Sony and Microsoft’s avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles’ clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you’d like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain’t Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

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My Place In Second Life Is Back!

May 5th, 2008 by Kabalyero

Yesterday, I found my little and very humble place in Second Life GONE! For no apparent reason (if there was any then I surely didn’t know about it), all my objects were returned to me. I asked Richard Palace about it by sending him an instant message which, unfortunately, he did not receive but, at […]

My Place, GONE!

May 4th, 2008 by Kabalyero

I regularly login to my Second Life account to check my place at Scaramanga which I rent from Richard Palace of Palace Lands. Today, I logged in only to find my place GONE!
Yes, my place was gone, 3 Stars and a Sun was nowhere to be seen! I was greeted by a long list of […]

Digital Photo Frame? Nice Idea!

November 30th, 2007 by Kabalyero

Call me a caveman but this is the first time I’ve heard of these things and I think it’s a cool idea, digital photo frame.

I guess this is for people who have tons or gigabytes of digital photos all stored away in discs like myself. I have like, hundreds of CDs with family photos in them. I’d like to display all of them but printing high quality photos is a little bit expensive but I did print some of the really good ones.

With a digital photo frame, I guess you don’t need to print all your photos. You just copy them into a memory card, stick it in the digital photo frame, turn it on and, voila, your photos are ready for display and viewing. By they way, it does not only display photos, it can also play your favorite movie clips and have sounds or background music too. Preferences and settings are adjusted through a remote control.

Digital Photo Frame

Being able to display or show your photos or movie clips anywhere in your home or office is a cool idea and if price is not a problem for you then give this baby a try.

Hey wait, with this you’ll also be able to display all your beautiful Second Life photos and I’m sure many of you got 1 or 2 in-world photos you’d really like to display. I know I am! ;)

©2007 Kabalyero. All Rights Reserved.

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Cutouts

November 6th, 2007 by Kabalyero

Second Life

A few days ago I tried my hands on doing some cutouts. Cutouts are images, pictures or photos that were carefully and cleanly (at least some are) cut around its edge, uploaded as a texture and placed on a prim. They are mainly used as decorations. I got the idea from AlphaQ Kidd who used to have a vendor at 3 Stars and a Sun.

This is not the first time I’ve created cutouts. I’ve been doing cutouts for some time now but all the cutouts I made before were all for my personal use.

Yesterday, I created 4 cutouts and they are all for decorative purpose only. You can use these cutouts to decorate your place (home, office, mall, shop, garden, beach, park, etc.) in Second Life. They are MOD/COPY so you can easily create more copies and change or modify their size and shape. You can even link them together or add your own script.

The one below was made a few days earlier. I used it to decorate 3 Stars and a Sun for Halloween but later decided to sell it cheap as a The Otso item.

If you like any of them then you can get them at SLExchange and at OnRez or just click on their links. :)

Microsoft looking to bring Home-like virtual world to PC, Xbox 360 & Mobiles in 2008

October 15th, 2007 by supadupagama

Xbox Live Microsoft Points CardWill Microsoft release their own Xbox Live version of Sony’s PS3 virtual world “Home” called Xbox World or The Social on multiple platforms? Daniel Schiappa, general manager of strategy for Microsoft’s Entertainment and Devices division, the unit responsible for Xbox (360) and Zune, told attendees at a virtual worlds conference in Austin that “by next year, you’ll probably know more about why I’m up here.”

Teamxbox reports that later in an interview Mr. Schiappa hinted that Microsoft is considering launching some sort of virtual world offering that would span across its gaming, PC and mobile device offerings.

Mr. Schiappa said that most likely, any jump by Microsoft into the world of avatars or social networking would begin with PCs, then move across Xbox 360, and finally into its mobile phone business.