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Warning: Guitar Hero 3’s American version on Wii has mono-only sound

November 25th, 2007 by supadupagama

Guitar Hero 3 on WiiOwners of the Wii version of Guitar Hero III: Legends of Rock have been complaining the American version of the music-rhythm videogame has a mono-only soundtrack.

To quote some members of the official Guitar Hero forum: “It says Dolby pro logic II, isn’t it suppose to be surround sound? But there is no sound come out from my rear speakers.” and “I’ve experienced this same issue. Just to make sure it wasn’t my audio connection, I put in Metroid Prime 3 and Zelda and they both sounded perfectly fine on my Dolby ProLogic speaker system. I put GHIII back in and the sound only seems to come out of the center speaker when I’m playing a song. I hope they didn’t mess up the Wii version of GHIII by forgeting to check the stereo button before shipping.” and “All sound except for center channel is completely cut in the game… no front or rear sound, period.”

Since you should be able to switch between mono and stereo in the Audio options menu, Activision has now labeled this as a known issue and are looking into it. A representative said: “Rest assured, [we] are working to offer a possible solution to our fans. However, the time frame is still unknown.” It’s really curious how mono sound got through the testing of a music game, and then almost none of the 286,300+ buyers (at the American launch) noticed it until a month later. The just released European Wii versions of the game does play stereo sound. — Via 1UP

Free Halo theme song for Guitar Hero 3 downloadable from Xbox Live

November 22nd, 2007 by supadupagama

Guitar Hero III bundle for Xbox 360In appreciation of Guitar Hero and Halo fans alike, Neversoft, Bungie, Activision/RedOctane, and Microsoft have all joined forces to bring players the iconic Halo theme (MJOLNIR Mix) as a free playable song for Guitar Hero III: Legends of Rock, exclusively for the Xbox 360. The theme will be available from Xbox Live Marketplace starting today. Happy Thanksgiving!

The Halo theme was written, composed, and performed by Martin O’Donnell and Michael Salvatori; and the MJOLNIR Mix features guitars performed by the Grammy Award winning guitar hero, Steve Vai.

“It’s a real pleasure to hear one of the best loved and most iconic themes from Bungie’s Halo Universe in Guitar Hero III: Legends of Rock,” said Marty O’Donnell, Composer and Audio Director for Bungie Studios. “As longtime fans of the Guitar Hero franchise, it was great to collaborate with Neversoft and Activision/RedOctane to offer this exciting free download to our fans.”

Since I couldn’t find a video of someone playing the song, here’s a “scientist” putting Halo 3 and a Guitar Hero 3 X-plorer guitar controller in the blender! “Will it blend?

PS: There’s also a Demo for The Orange Box’s Half-Life 2 Episode Two available on Xbox Live today.

Guitar Hero 3 Boss Battle Track Pack is a FREE download

November 16th, 2007 by supadupagama

Guitar Hero 3 bundle for Xbox 360Good news for all you Guitar Hero 3 rock stars playing the game on the Xbox 360. You can now go online via Xbox Live and download the “Boss Battle Track Pack” with all of the game’s three boss songs for FREE! I know a lot of you were worried about having to pay for downloadable Guitar Hero 3 content that was already in the game, so this is a relief. No doubt it will show up next week on the PS3’s PlayStation Network download service as well.

The Boss Battle Track Pack includes: The Devil Went Down to Georgia as made famous by The Charlie Daniels Band. Slash’s Original Composition for the Boss Battle Recording. Tom Morello’s Original Composition for the Boss Battle Recording.

Guitar Hero III brings in $115 million in 1 week, Actvision release 2 downloadable song packs on Xbox 360 & PS3 (Foo Fighter & Velvet Revolver)

November 8th, 2007 by supadupagama

Guitar Hero 3 bundle for Xbox 360Activision earlier announced that gamers bought over $115 million of Guitar Hero III: Legends of Rock games within seven days of the game’s North American release, making it the largest single product launch in the company’s history. The game was released on October 28, 2007, and will launch in Europe on November 23, 2007. The franchise has sold more than six million units worldwide to date!

Two Guitar Hero III song packs have been released online for download from the Xbox 360’s Xbox Live Marketplace. There are also two free trailers (included below) that preview the content in these song packs:

1. Content: Velvet Revolver Pack
Price: 500 Microsoft Points (that’s US$6.25 / €6 / £4.25 / CAN$7.75 / AU$8.25)
Availability: All Xbox LIVE regions
Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] “She Builds Quick Machines” Off of the “Libertad Allbum”, “Slither” Off of the “Contraband Allbum”, & “Messages” Off of the “Libertad (deluxe version)”. As performed by Velvet Revolver.

2. Content: Foo Fighters Pack
Price: 500 Microsoft Points (that’s US$6.25 / €6 / £4.25 / CAN$7.75 / AU$8.25)
Availability: All Xbox LIVE regions
Dash Text: [ESRB: T (Teen) MILD LYRICS,MILD SUGGESTIVE THEMES] “The Pretender” Off of the “Echoes Silence Patience & Grace”, “All My life” Off of the “One by One”, & “This Is A Call” Off of the “Foo Fighters (self titled)” as performed by Foo Fighters.

Update: In America the two Guitar Hero III track bundles are available for PS3 download from the PlayStation Store. Also priced at US$6.25 each.

Next South Park episode about Guitar Hero

November 5th, 2007 by supadupagama

South Park Guitar Queer-o
Comedy Central just put up a teaser picture for the next episode of South Park this Wednesday evening, where you can see the gang take on the popular music-rhythm game Guitar Hero!

The episode is titled “Guitar Queer-o” and will air in America on Wednesday, November 7th, 10PM Eastern time. The synopsis reads: “Stan and Kyle are hooked on Guitar Hero. But will Stan’s superior five-star skills on the video game hurt his friendship with Kyle? Obsessed with the Guitar Hero video game, Stan and Kyle make a great team and score record points when they play in the local arcade. Stan realizes he has the potential for enormous success if he plays with another partner (Thad, shown in the picture above). He and Kyle break up but, without his friend, Stan quickly folds under the pressure of being a rockstar.”

This should be good, as the last videogame-themed South Park episode “Make Love, Not Warcraft” earned the TV show an Emmy Award. — Via Neogaf

Guitar Hero 3 downloadable content list shows 12 songs

November 2nd, 2007 by supadupagama

Guitar Hero 3 bundle for Xbox 360While looking through Guitar Hero 3’s Xbox Live Leaderboards, a Scorehero forumer found (with photographic proof) nine songs not in the game that are meant to be released as downloadable content along with the three battle songs for scoring. Expect each band’s songs to be sold separately as a 3-song pack. Like in our Guitar Hero 3 74 songs list, I’ve linked to videos for each song.

The list is as follows:
1. All My Life (Foo Fighters)
2. The Pretender (Foo Fighters)
3. This Is A Call (Foo Fighters)
4. Slither (Velvet Revolver)
5. She Builds Quick Machines (Velvet Revolver)
6. Messages (Velvet Revolver)
7. Tom Morello (Guitar Boss Battle)
8. Slash (Guitar Boss Battle)
9. The Devil Went Down to Georgia (Guitar Boss Battle)
10. Carcinogen Crush (AFI, comes with the Guitar Hero CD / Companion Pack)
11. Tina (Flyleaf, comes with the Guitar Hero CD / Companion Pack)
12. Putting Holes In Happiness (Marilyn Manson, comes with the Guitar Hero CD / Companion Pack)

Keep in mind that only PS2 owners of the game cannot download extra song packs, everyone else will be able to get these… at a so far unknown price. The previous Guitar Hero 2 downloads cost $6.25 for each pack on the Xbox 360, and since those have been downloaded over 650,000 times, I wouldn’t expect Activision to change the price.

Guitar Hero 3 video review

October 30th, 2007 by supadupagama

Guitar Hero III bundle for WiiRock out to the third entry in in Red Octane’s music series for guitar gods! Songs for Guitar Hero 3 (full title Guitar Hero III: Legends of Rock) on Wii, Xbox 360, PS2, PS3, PC & Mac include Barracuda by Heart, One by Metallica, Sabotage by Beastie Boys, Rock And Roll All Nite by Kiss, and much more! In addition, players can experience an incredible number of added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues. Expanded online multiplayer game modes also allow axe-shredders worldwide to compete head-to-head for true legendary rock status.

Also for the first time ever, Guitar Hero fans can thrash and burn with new wireless guitar controllers available for each platform. The exclusive Gibson guitars include innovative features such as removable faceplates that will allow fans to personalize their guitars and make it their own, and a new button color design that is integrated for an even greater authentic feel and rock experience.

Does Guitar Hero still have the chops to be worth the ticket price? See in this Guitar Hero 3 video review:

Here’s the full setlist of 74 Guitar Hero 3 songs!
(more…)

All 74 Guitar Hero 3 (new) songs revealed. See the complete setlist of soundtracks including videos!

October 26th, 2007 by supadupagama

Guitar Hero III bundle for Xbox 360Here’s an early leak of the complete 74 songs list in Guitar Hero 3: Legends of Rock. Of course developer Neversoft had hoped to keep the last remaining 14 songs a secret until the American launch of the game on October 28th for Xbox 360, PS2, PS3, and Wii. Later on November 12th the PC and Mac versions will appear. And Europeans will have to wait until November 23rd, 2007.

The below list is ordered by song title and followed by band name. You’ll notice the two link to a video of the song itself or the song being played in Guitar Hero 3 (depending on availability), each video will pop up in a new window for you to watch when you click on the link.

Here’s the list including videos for each song:

Tier 1: Starting Out Small
1. Slow Ride (as made famous by Foghat)
2. Talk Dirty to Me (by Poison)
3. Hit Me with Your Best Shot (as made famous by Pat Benetar)
4. Story of My Life (as made famous by Social Distortion)
5. Encore: Rock and Roll All Nite (as made famous by Kiss)
6. Co-op Encore: Sabotage (by Beastie Boys)

Tier 2: Your First Real Gig
7. Mississippi Queen (as made famous by Mountain)
8. School’s Out (as made famous by Alice Cooper)
9. Sunshine of Your Love (as made famous by Cream)
10. Barracuda (as made famous by Heart)
11. Boss: Tom Morello’s Original Boss Battle Recording
12. Encore: Bulls on Parade (by Rage Against The Machine)
13. Co-op Encore: Reptillia (by The Strokes)

Tier 3: Making The Video
14. When You Were Young (by The Killers)
15. Miss Murder (by AFI)
16. The Seeker (as made famous by The Who)
17. Lay Down (by Priestess)
18. Encore: Paint It Black (by The Rolling Stones)
19. Co-op Encore: Suck My Kiss (by Red Hot Chili Peppers)

Tier 4: European Invasion
20. Paranoid (as made famous by Black Sabbath)
21. Anarchy in the U.K. (by The Sex Pistols)
22. Kool Thing (by Sonic Youth)
23. My Name is Jonas (by Weezer)
24. Encore: Even Flow (by Pearl Jam)
25. Co-op Encore: Cities on Flame with Rock and Roll (as made famous by Blue Oyster Cult)

Tier 5: Bighouse Blues (more…)

Revolutionary: Emulation-ary

September 25th, 2007 by Mike Sylvester

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Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Traditionally, consoles have had to carry over hardware from previous generations in order to offer backward compatibility. This can be thought of as a burden, as the costs of including that hardware might be better used increasing the specs and features of the system for the benefit of new games.

This generation marks a change in the method of operations in providing backward compatibility. The Xbox 360, Playstation 3 (in select models and territories), and Wii use a process known as software emulation to provide backward compatibility with their predecessors, so that they don't have to include that old hardware. What emulation does is allow one set of hardware to mimic the functions of another set of hardware. Emulation isn't a new technique, and it isn't exclusive to consoles. In fact, many people have been using it for years to play games on hardware other than for which it was developed.

Emulation has made it possible to play some games that were never mass produced on physical media. You may not have been aware that before the release of the Nintendo 64, a Super FX-powered sequel to Starfox was in development for the Super Nintendo. Chances are you'll never get to play the nearly-completed Starfox 2, but plenty of people have launched upgraded, transformable Arwings without flight clearance. A late build of the game was leaked, and some emulators are able to run it in all the splendor imaginable (with a budget of a few hundred unfiltered polygons).


Some traces of this are apparent in Starfox 64

Despite it being an astonishing achievement, the legality of running a game that hasn't been and is not intended to be released is questionable. The IP and game are still the property of Nintendo, and they can choose to release it at any time. Though the chances of this game coming out on the Virtual Console are slim to none, it remains within Nintendo's rights to market the product and profit from its distribution. Of course, that won't be happening if it's making its way through pirate channels.

And that's where emulation gets its stigma. Many people running emulators are doing so to play games they didn't pay for. Older, less complex consoles are more likely to have emulators that support all of their features and provide glitch-free gaming, and with time, the copy protection becomes easier and easier to circumvent. Consoles as recent as the Dreamcast and Playstation have games that are able to run flawlessly in emulation on PCs with average specs. It's even possible to play Playstation games on Dreamcast with software that was briefly distributed in retail. Moreover, there are upgraded Xbox hard drives filled with NES, SNES, Neo Geo and countless other consoles' games. It's no wonder console manufacturers try so hard to make sure that their closed platforms remain closed. (Though it should be stated that Nintendo doesn't seem to be trying as hard as the other guys.)

The inclusion of backward compatibility helps reduce the attractiveness of running unsanctioned emulators. "Acquiring" game ROMs and disc images, and then getting them to run is a hassle that most consumers would rather avoid, but there's no accounting for the value of something that may be perceived as being free. Conversely, there's something to be said for keeping your conscience clear. Piracy is theft, no matter how it's spun.

Now, if you've bought a game and want to run it on something other than a licensed console, there's some debate on the legality of that. Naturally, you can't slot an N64 cart into your computer and play away, so the ROM would have to be "ripped" to another physical medium. That process could involve the circumvention of copy prevention methods, and that may bring the DMCA into the equation. I'm no Johnny Cochran, but I know enough to tell you you don't want to be charged with violating the DMCA.


Seriously, don't try this at home!

So what do you do if you can't afford a game, but have a burning desire to experience it? Well, you could try and find a clone. You'd be surprised how many games have had elements of their gameplay "borrowed." Some clones come dangerously close to violating copyrights, and some blatantly cross the line. It's not always easy to tell what's okay to play, but if you're going to take a chance, you might as well throw in some Wiimote while you're at it. Some clones expand on the features established in the games they're imitating, and customization and modability may even make them more appealing.

As someone who is constantly extolling the virtues of arcade games and the arcade experience, I understand the yearning to have those games brought home, and the frustration in waiting in vain for them to be ported. Times are changing, though. Arcade games that weren't even considered for porting in their heyday are now making their way onto compilation discs and download services. Most of the Neo Geo catalog of console games had arcade counterparts, and are on schedule for VC release. And although we've yet to see a similar service in the Wii Shop, the Xbox Live Arcade is steadily bringing home classics.

A few companies have freely shared their old games after their marketability has run dry, but for the most part, if you're playing a game that hasn't been paid for and isn't expressly labelled as freeware - you're pirating. We must respect the rights of developers and publishers to make money with their products, and pirates are taking food off their dinner tables. Is official emulation and backward compatibility support solid enough to keep you from the dark side? Or are there games that you can't live without but don't foresee getting official support? Leave a comment for discussion.

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