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Pole’s Big Adventure: Year of the Cow Suits

January 23rd, 2009 by JC Fletcher

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The countdown at the Eventful Journey! Pole’s Big Adventure site has elapsed, revealing a lot of inscrutable Japanese info and wonderful media about the new Famicom parody game from Phantasy Star Universe producer Takao Miyoshi. While the graphics and Mario-esque gameplay suggest Nintendo, the music sounds kind of reminiscent of the Master System. Speaking of which, isn’t it a bit strange for Sega to be revelling in NES nostalgia?

The comedy-based game actually keeps a count of the jokes you encounter, and even has big red text on the screen commenting about it like a Japanese TV show!

The site features character portraits for the major characters, including this hilariously non-representative “realistic” take on the protagonist. The main enemies are cow-suited “poachers”, apparently chosen because 2009 is the year of the cow.

Clicking on the red button under the control diagram will pop up a video. Speaking of controls, Pole’s Big Adventure supports the Wiimote, Classic Controller, and GameCube Controller.

Pole’s Big Adventure: Year of the Cow Suits originally appeared on Nintendo Wii Fanboy on Fri, 23 Jan 2009 12:44:00 EST. Please see our terms for use of feeds.

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This is what a coin-operated NES looks like

April 19th, 2008 by Candace Savino

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While it’s not unusual to be loved by anyone for hotels to include video game services, Japan used to do it arcade-style with coin-operated consoles (like the one shown above). 100 JPY (approximately $1 USD) would net you 10-15 minutes with a Famicom (NES), which means you’d have to lay down about $2 or $3 to for a satisfactory amount of this blogger’s hotel staple, Punch-Out!!. The Super Famicom (SNES), though, was a bit more coin-hungry, and the $1 equivalent would only last five minutes — yikes. Still, we’re sure that if we visited Japan during the magical time that these boxes were hooked-up to hotel TVs, we would have let go of a few coins for some quick bouts of Mario and such.

[Via Kotaku]

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Nintendo of Japan drops Famicom hardware support

October 21st, 2007 by David Hinkle

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Well, it had an amazing run.

Unless you're a citizen of Japan and own a Famicom system, this bit of news is likely to not affect you. However, should you fulfill those requirements, you might like to know that Nintendo of Japan has ceased to support the old piece of hardware. You're probably one who still plays the thing, we imagine, so you might want to take it easy on the old gal, as this goes into effect on the 31st of this month.

Also of note, Nintendo of Japan will be dropping support for the Super Famicom, N64, Game Boy and Game Boy Pocket, as well.

[Via Arcade Renaissance
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Famicom tissue holder makes blowing your nose awesome

October 18th, 2007 by Candace Savino

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Never have we been as enthusiastic for the oncoming flu season then when we saw this astonishing tissue dispenser. The pain of being sick is a meager price to pay for a reason to grab a tissue from a Famicom game slot.

The best news? This little beauty doesn't fall under the "I hate Japan, why do they get all the cool stuff when we don't?" category. In fact, you can purchase it at MugenToys for only $9.99.

As if we really needed another excuse to spend money during this amazing gaming season. What about you? Are you planning to pick up this nifty tissue holder? Or are you actually, you know, careful about spending money?

[Via technabob]
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Virtually Overlooked: Splatterhouse: Wanpaku Graffiti

September 27th, 2007 by JC Fletcher

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Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

We recently discussed Mighty Final Fight for the NES, which was a weird, super-deformed remake of Final Fight done in a semi-parody style. It managed to competently shrink down the Final Fight gameplay, adapt it to a completely different style and still be fun.

Namco executed a similar NES remake of a beat-em-up in 1989, using as a base a much less likely candidate for chibi-ism: the pioneering horror game Splatterhouse.

We miss parody remakes, actually.




Splatterhouse the arcade game was vivid, detailed, and gory. The protagonist, Rick, was huge and muscular, covered with a mask that stretched painfully across his face. He fought disgusting, filthy, bloody, horrible monsters in a decaying, dusty, haunted mansion. It was a horror game, and it conveyed the atmosphere pretty well. Splatterhouse wasn't the most deadly serious game, but it was bloody enough to be shocking, and as any other game about a guy in a hockey mask carrying a plank around.

How would you follow up a game like that? Namco chose to make an adorable sequel/remake for the Famicom. The content of the game didn't really change-- Rick was still stuck in an evil mask, slaughtering monsters in an evil house to rescue his girlfriend. In fact, in some ways, it got more horrific. The game starts with Rick rising from his grave for some reason. But even if it's the same guy hacking zombies with a meat cleaver, the tone of the game is completely different.

The most obvious change is the graphical style. Rick, no longer a huge monster of a man, is an adorable, big-headed kid, giant eyes peeking out from the lil' evil mask clamped on his head. The enemies are big-eyed zombies, evil dolls, jack-o-lanterns, chickens (straight out of the oven) and even a dancing vampire with a big goofy smile. Even the crawling hands are bright purple and not at all creepy. It's just not as visceral as the original, and that's not just because of the relative lack of viscera. And as fans of nonsensical games, we enjoy the dissonance.

Beyond the visual style, the game went from being a semi-open parody of horror movie tropes to a flat-out parody. Every environment in every level is broad parody of a classic horror movie. The first environment ends with a Thriller-style dance sequence, the first boss is an Exorcist-esque possessed doll, and so on. Rather than being eye-rollingly derivative, spotting the Alien or Jaws or other nods is as much fun as any other part of the game. Of course, there's little chance for an American release of a game in which you're attacked by flying cross tombstones within seconds of entering the first level. We can imagine there are many people out there who wouldn't think that part of the game was terribly cute.
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Virtually Overlooked: Wily & Right no Rockboard: That’s Paradise

January 1st, 1970 by JC Fletcher

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Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

We were driven into a melancholy by the news that Australia (and probably Europe) was getting a Virtual Console version of Mega Man 2 while we have yet to see a download of the first game. Many of you correctly noted that it was stupid to wait for a VC version with the Mega Man Anniversary Collection disc available so cheaply and plentifully. But we actually have the disc and the cartridge. It's a simple matter of wanting every game we like to be available through as many conduits as possible, to get into the most hands as possible. A Virtual Console release, as well, allows a game to come back to the attention of the gaming community, sparking discussion once again. We want that for Mega Man 2 forever. Our memories of Mega Man 2 are 110 million, after all.

The existence of the Mega Man Anniversary Collection still makes any included game too easy to play on the Wii to be Virtually Overlooked material, even if, by doing so, it limits discussion. There's no real reason to wish for a game that you can just go buy for less money. That renders Mega Man 1-8 off limits (good luck playing 8 on a Nintendo system any other way!) as well as The Power Battle and The Power Fighters. But we still want to talk Mega Man, so we went scrambling for an appropriate game. Mega Man X? No, it is also available on a compilation. Rockman Battle & Chase? No, it's on the same compilation! Rockboard will have to do, then. It's got the benefit of being the weirdest Mega Man game yet, and we can keep Mega Man Soccer saved up for a bit.



Wily & Right no Rockboard: That's Paradise was a Mega Man (we'll use the American name of the character for simplicity's sake, though Rockman is significantly more rockin') spinoff for the Famicom that came out in Japan in 1993, the same year both Mega Man X and Mega Man 6 were released.

Someone at Capcom took a look at Mega Man -- at this series of straightforward action games with selectable levels -- and saw Monopoly. That's right, Rockboard is a board game in which you buy parts of the board and charge other players who land on those spaces rent. But with a Mega Man theme!

The playable characters do not include Mega Man or any Robot Masters, but are part of the cast: Doctors Light ("Right" in Japan), Wily, and Cossack, Roll, and Kalinka, Dr. Cossack's daughter. You know, all the people in the game who don't have guns for arms. The boards are all based on Mega Man stages, and the music consists of mellowed-out arrangements of classic tunes. The Robot Masters and all the other cool characters show up as randomly-drawn cards, which give money or change some variable in the game (property prices, development level of a square), even affecting the other players. You know, basic party game stuff.

When you land on an opposing player's space, not only must you pay rent on it, you are asked if you want to develop on that space as well. If you put a building (or improve your building) on someone else's square, the two of you split the rent. Rents are higher on single-owner properties than for multiple-owner properties, but it's still a quick way to earn Zenny in the game. As you do circuits around the board (controlled by a random number from 1 to 10), the spaces start to fill up, and money is changing hands constantly.

It's easy to make fun of this game (very) for being a turn-based Mega Man game, though that was a lot funnier before all those Mega Man Battle Network games came out. And Mega Man X Command Mission. At least those were fighting-based, and not about ... property development. However, Rockboard is actually nowhere near as terrible as a Mega Man board game should be. It's much more fast-paced than most Monopoly games, and the Mega Man series window dressing actually adds to the enjoyment. The random effects are a lot more interesting than "Business situation! You gain or lose money!" The winstates actually vary as well -- wins can be achieved by owning more property, or having more money, or owning more developments, based on the rules of the board. This gives the game, again, a faster pace than Monopoly's winning condition of failure by every other player. It turns out that Rockboard would actually be a pretty good party game for the Virtual Console. One that -- most importantly -- contains music and characters from Mega Man 2.
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