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Tatsunoko vs. Capcom controls want to be friends with everybody

September 23rd, 2008 by Chris Greenhough

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You’ll have to travel a helluva distance to find somebody who likes the Wiimote and Nunchuk as much as we do, but there’s no getting away from one fact: Nintendo’s unique peripherals weren’t made with intricate, combo-heavy fighting games in mind.

Fortunately, when it comes to Tatsunoko vs. Capcom: Cross Generation of Heroes, Capcom has two solutions. Solución uno: a simplified control scheme whereby a chain combo can be pulled off with a single button press, and special moves don’t require input commands. Solución dos: Tatsunoko vs. Capcom will be compatible with the sleek, delicious slab of plastic that is the Classic Controller for the hardcore set. Not that we’d expect fighting enthusiasts to play this with anything other than a Hori Fighting Stick but, you know.

In other news: screens!

Gallery: Tatsunoko vs. Capcom: Cross Generation of Heroes

[Via Siliconera]

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Assassin’s Creed developer diary discusses the fight system

November 8th, 2007 by supadupagama

Assassin's Creed for Xbox 360Assassin’s Creed will finally be released for Xbox 360 & PlayStation 3 on November 13th in America/Canada and on November 16th in Europe. With that in mind Ubisoft released a new developer diary about the fight system. The three different stances this entails will decide how well you perform your missions, so you’ll do well to hear what the man behind Assassin’s Creed, creative director Patrice Desilets, has to say.

Previous developer diaries went behind the scenes at Ubisoft, talked about the Assassin’s Creed storyline, the artistic design of Assassin’s Creed and in-game freedom.

Patrice Desilets talks about the combat system:

Click on the bottom-right corner arrow to view it fullscreen.

Boom Boom Rocket update adds Guitar and Dance Mat controllers support

November 7th, 2007 by supadupagama

Boom Boom Rocket logo
Bizarre Creations, the developers of the Xbox Live Arcade music-rhythm game Boom Boom Rocket, have added something really cool through an upcoming title update, which has just passed certification and will be “coming soon”. It’ll add support for guitar and dance mat controllers!

Here’s a list of what’s new in the update:
* Guitar and dancemat peripheral support (oh yes!)
* Japanese and Korean language support.
* Tweaked scoring system to make grade awarded more fair (now purely based on accuracy).
* The huge loud “noise” which popped up occasionally on endurance mode is now gone.
* Occurrences of scores getting overwritten with a lower score when playing with 2 profiles signed in is now fixed.
* Display updates when viewing the game through a VGA cable.
* Friends leaderboard now shows extra information such as grade, accuracy, etc.
* Multiplayer endurance mode fix for player colours swapping sporadically.
* Slightly bigger and better explosions (updates to firework rendering).

Watch the developers try both the guitar and dance mat controls at the same time.

Dragon Ball Z: Budokai Tenkaichi 3 Wii controller gameplay demo

November 5th, 2007 by supadupagama

Dragon Ball Z Budokai Tenkaichi 3 for WiiDragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, with 161 playable characters, over 20 battle stages, enhanced fighting techniques and new special moves like Android 13’s ultimate move that pummels you far away or Piccolo twisting his opponent’s wrist, tossing him away and blasting him in mid-air. Then there’s the beautifully refined effects, including the animations that have all been redone, as well as shading techniques to make each character’s effects more realistic.

In addition, an improved control system over Dragon Ball Z: Budokai Tenkaichi 2 for the Wii allows players to easily mimic signature moves and execute devastating energy attacks as they are performed in the Dragon Ball Z animated series. This multiplayer demo shows the Wii version of Dragon Ball Z: Budokai Tenkaichi 3.

Now that the game is finished, it’s known that the Wii version will be released on December 3rd, with a PS2 version coming out a little earlier on November 13th, 2007. When you compare the two DBZ BT3 versions, outside of the Wii motion controls, the Wii version also has an additional online fighting mode! Don’t forget that you can win DBZ BT3 in our competition.

NiGHTS website hints at control options

October 26th, 2007 by JC Fletcher

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The issue of NiGHTS: Journey of Dreams' control scheme is getting more complicated-- and, to us, more awesome. Reports from TGS indicated that the game made no use of motion controls; later, we heard that the motion controls were optional, and disappointing. But it seems that we have yet to hear the whole story about the control options for this game.

Sega's North American NiGHTS website has opened up, and its "features" area lists the supported controllers for the game. According to the website, it is possible to play NiGHTS with the Wiimote, Wiimote and Nunchuk, Classic Controller, or even a GameCube controller. We still have yet to determine the specifics of any of the control schemes, but it at least seems more likely that there will be one for everybody. And, as with Super Smash Bros. Brawl, we're excited about replaying the game using different control schemes.

The website also features a brisk history of NiGHTS and a short video of the Saturn game in action. It also features a lovely sparkle effect when you move your mouse.
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Matt C.’s new hype train: Medal of Honor: Heroes 2

October 25th, 2007 by Alisha Karabinus

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Now that Zack & Wiki has been released into the wild, IGN's Matt Casamassina needs something new to hype, and we're all sorts of behind this latest choice: Medal of Honor: Heroes 2. In a recent blog entry, he reports that the controls are out of this world. In fact, he says the WWII title "beats the pants off Metroid Prime 3 in the FPS control department. This is the new Wii benchmark, period." That's a bold statement, but it seems to jibe with what we've seen and heard so far about the game ... and hey, we get bonus incredible multiplayer to boot. Put us down in the excited column on this one.

In the same post, he drops possible hints of an Elebits sequel. Exciting!

[Via Joystiq]
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NiGHTS is looking better and better all the time

October 1st, 2007 by Alisha Karabinus

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At this point, we can only assume that the earliest shots of Sega's NiGHTS: Journey of Dreams were maybe a little too early. The game looked rough and flat, but these days? NiGHTS is looking better than ever. But that wasn't the only issue with the revival of the classic; after recent reports from TGS, reviewers complained of slow framerate and a lack of motion controls. Well, folks, we've got what may be good news: it looks like there's a chance for everything to go our way with this latest NiGHTS.

Retailers stealthily changed the date on the title, and it looks to have been pushed back to just before Christmas. We can only hope that will give Sega a chance to work on the framerate issue. As for the motion controls, Graham at Sega Nerds demanded the right to test the motion controls at TGS and reported that they really weren't anything special. In fact, he says the other mode -- which more closely resembles the original Saturn controls -- was better. So maybe those will be fixed as well ... and if not, well, that's okay. We can do our androgynous fly-bys retro-style.

We've updated the gallery below with some of the new screens, and we'll tell you that they are definitely worth a peek. If this is how much NiGHTS has improved recently, we can't wait to see it at release!

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Wii Warm Up: In comparison

October 1st, 2007 by Alisha Karabinus

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We don't often try to fan the flames of rampant fanboyism around here, despite the name. Oh, sure, we may sometimes poke a little fun at other epic titles, but for the most part, we're all about letting everyone do their own thing, and we're even behind owning multiple systems! Loyalty is great and all, but so are options, amirite?

But sometimes, we get a little tired of the remarks about the Wii's graphics, games, and output. We complain sometimes, but honestly, we've got it pretty good. Our system doesn't break once a month, and our flagship games are looking pretty sweet, unlike certain other super-hyped titles that failed to deliver (in all fairness, we're mostly dealing with long-running franchises, but still). We don't usually end up with a game that doesn't live up to certain promises, either. On top of that, our console is pretty affordable, and you can usually get just about anyone to play with you! All in all, we'd say Nintendo fans actually have it pretty good right now. How about you guys? Do you feel pretty good to be Wii owners?
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Dojo update: Controls

January 1st, 1970 by David Hinkle

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Today's dojo update isn't a huge megaton or anything, but for those who didn't know about all of the various control options, it's something new. Also, you can transport your control settings to a friend's house by uploading your settings to your Wiimote and hitting the road. Screens of the various set-ups can be found in the gallery below.

Gallery: SSBB gallery three


Gallery: SSBB gallery two

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