Too Cool for Internet Explorer

A bevy of buttons

November 14th, 2007 by Alisha Karabinus

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The very moment we saw these buttons, we had an irresistible urge to not only buy them, but arrange them on some sort of button-friendly surface or fabric in a way that recreates their positions on the NES controller. Of course, then we'd be forced to recreate NES game music using nothing but our mouths (along with rhythmic head-bobbing, of course). Frankly, we shouldn't be allowed out in public. Lucky for us, these adorable buttons sold out almost immediately (we're saved from embarrassment), but the seller indicates that s/he can "remake most of what I list."

Etsy craftster Slevin11 has a variety of other shiny Nintendo buttons that are not sold out as well. You can check out a huge array of Pokéballs just waiting to be snapped onto a bag, or a variety of sprites. There's some, y'know, other stuff also, but we're a little single-minded about these things.
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Boom Boom Rocket update adds Guitar and Dance Mat controllers support

November 7th, 2007 by supadupagama

Boom Boom Rocket logo
Bizarre Creations, the developers of the Xbox Live Arcade music-rhythm game Boom Boom Rocket, have added something really cool through an upcoming title update, which has just passed certification and will be “coming soon”. It’ll add support for guitar and dance mat controllers!

Here’s a list of what’s new in the update:
* Guitar and dancemat peripheral support (oh yes!)
* Japanese and Korean language support.
* Tweaked scoring system to make grade awarded more fair (now purely based on accuracy).
* The huge loud “noise” which popped up occasionally on endurance mode is now gone.
* Occurrences of scores getting overwritten with a lower score when playing with 2 profiles signed in is now fixed.
* Display updates when viewing the game through a VGA cable.
* Friends leaderboard now shows extra information such as grade, accuracy, etc.
* Multiplayer endurance mode fix for player colours swapping sporadically.
* Slightly bigger and better explosions (updates to firework rendering).

Watch the developers try both the guitar and dance mat controls at the same time.

NiGHTS website hints at control options

October 26th, 2007 by JC Fletcher

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The issue of NiGHTS: Journey of Dreams' control scheme is getting more complicated-- and, to us, more awesome. Reports from TGS indicated that the game made no use of motion controls; later, we heard that the motion controls were optional, and disappointing. But it seems that we have yet to hear the whole story about the control options for this game.

Sega's North American NiGHTS website has opened up, and its "features" area lists the supported controllers for the game. According to the website, it is possible to play NiGHTS with th