The localization of Tatsunoko vs Capcom is pretty awesome, no doubt about it. And to celebrate such a great success on Capcom’s part, the company has teamed with I Am 8-bit to produce the shirt you see above, available in very limited quantities at Capcom’s E3 booth for “VIPs and Unity visitors.” On the back of the shirt, Capcom Unity notes that a similar silhouetted version of Ken the Eagle from Science Ninja Team Gatchaman is present, however the blog failed to get a snapshot of that.
The latest issue of Nintendo Power is reporting that Capcom’s other crossover fighter, Tatsunoko vs Capcom, is coming Stateside. According to scans of the issue (via NeoGAF), Nintendo Power claims the fighter — which Capcom has said (on numerous occasions) it was attempting to bring to North America — is headed to American shores.
For the uninformed, Tatsunoko vs Capcom is a fighting game for the Nintendo Wii — currently available only in Japan — that pits characters from Capcom’s vast library versus characters from the Japanese animation studio, Tatsunoko Production. Joystiq has contacted Capcom for a comment.
[Via GoNintendo. Thanks to everyone who sent this in]
With Monster Hunter 3 (tri) now officially dated for Japan, it’s time for Capcom to step up the hype even more than it already has. Will Monster Hunter be able to turn the Wii’s slowdown around? Only if enough people see this new trailer. The trailer looks really good, is what we’re saying.
It’s not too much of a departure from previous Monster Hunters, but a new, nice-looking series entry, with new controls, new monsters, and new locations, is more than enough for obsessed fans. Check GAME Watch for some pictures of the limited-edition bundle (the one with the DVD, not the one with the Classic Controller Pro), to facilitate your coveting of the rather fancy box it comes in.
Nintendo fans may not be able to get their hands on Bionic Commando, but Capcom may have something even better for Wii owners. Spyborgs has its own bionic cybernetic arm-enhanced warrior, and it’s but one of three characters you can play as in Spyborgs.
So, what are the Spyborgs? They’re an elite team of good guys, each with a unique cybernetic attachment. However, a former Spyborg has gone rogue, capturing heroes in an evil attempt to — wait for it — TAKE OVER THE WORLD! Or, at the very least, make himself into a god. Just another day in the life of a video game, right? In Spyborgs, players will choose to play as one of the three remaining team members: Stinger, the Bionic Commando wannabe; Clandestine, a nimble, skinny female ninja; and Bouncer, a linebacker-ish robo-dude.
Capcom’s Seth “S-Kill” Killian recently posted footage (found after the break) of a Ranking Battle final at Simi Valley’s Denjin Arcade on the Unity blog, telling fans that the company is still looking for a way to bring the mixed-character fighter to North American shores. The post reaffirms comments made earlier this month by Capcom’s bizdev and strategic planning VP, Christian Svensson, who said Capcom was “actively working” to get the game Stateside. However, nothing is set in stone and it still may never happen. So, who’s starting the online petition?
According to the latest issue of Japanese mag Famitsu, the Wii’s Resident Evil fans indeed have something to be “very happy” about. Well, at least if they’re keen on another round of super-speed Resident Evil nostalgia, likely presented in the form of another first-person point-and-shooter. Though Capcom USA has yet to officially announce the game nor any specific details, Biohazard: The Darkside Chronicles looks to feature Resident Evil 2’s protagonist pair, Leon S. Kennedy and Claire Redfield. Oh, and zombies. Lots of ‘em.
We’ll update with more information as soon as we can.
The rumor mill has been spinning off its axis since Capcom project manager Matt Dahlgren told us that Wii-owning Resident Evil fans will be “very happy, very soon,” inciting feverish speculation on what project will instill said happiness. Game Focus’ recent interview with Dahlgren might put said speculation to rest — according to him, fans of Resident Evil Code: Veronica should pay close attention on March 12 for “news you should be very pleased with.”
The date that the pleasing announcement will apparently be made coincides with Capcom’s San Francisco launch event for Resident Evil 5,a perfect opportunity for the unveiling of a new project — but is an updated Wii version of Veronica the project everyone was hoping for? To tell the truth, we were holding out hope for a Resident Evil: Survivorremake. Oh, well.
It’s been a rocky road to release for Capcom’s Wii port, Dead Rising: Chop ‘Till You Drop, and now that it is finally out, has all of the hate been warranted? Well, we can’t answer that question, but we can offer you the next best thing: some reviews. Find the few scores available so far below and for those of you who have spent some time with it, be sure to drop your own two cents into our commenting fountain. We’ll update the post as new reviews roll in.
IGN (69/100): “A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it’s a breezy weekend diversion with some fun gameplay and subpar graphics.”
Official Nintendo Magazine (68/100): “A real let-down. There are some great ideas in here but they’re just not executed very well. Stick to Resident Evil 4.”
CVG (50/100): “Another example of a game that greatly underperforms on a perfectly capable console.”
In addition to the ‘Challenge Quests‘ revealed earlier this week, Capcom has shown the first screens of another new mode for Dead Rising: Chop Till You Drop: “THE SNIPER” mode. On the face of it, a series of sniper-rifle-based challenges that task Frank with shooting certain targets within a strict time limit — red birds flying among flocks of blue birds, and zombies attacking people whom you are trying to protect — sounds like a fun arcade-style addition to the game.
But we cannot support the “Kobun Mask Boom” mission. This mission puts everyone in Servbot helmets, and you must determine which of the wandering Servbot-people are zombies by observing their clothing and behavior. It’s not the possibility of shooting innocent people that offends us — it’s the fact that this is almost a minigame about shooting Servbots, and that is not cool. Servbots are wonderful!
Speaking to Eurogamer, Resident Evil 5 producer Masachika Kawata intimated that he’d like to see more of Resident Evil on Nintendo’s waggling financial giant. Said Kawata, “Personally, I would like to create something on Wii in the Resident Evil family.” He further stated that the team doesn’t know what it would be, as it’s been hard at work on Resident Evil 5, but asked gamers to “watch this space.” Thus far, staring at our computer monitor has resulted in nothing but eyestrain.
Kawata also spoke briefly to concerns raised about Resident Evil 5’s control scheme, saying that the team “reflected” on the control scheme for some time. While Kawata expects some may dislike the controls, he — and the team — believe it “does not reflect negatively on the game as a whole,” but is instead “part of a forward-looking process.” Kawata hopes that even those who dislike the controls will enjoy the overall product.