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Revolutionary: It Ain’t Mii

December 31st, 2008 by Mike Sylvester

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As the New Year approaches and some of you are making your resolutions, it’s a natural time to reflect on who you are and who you would like to be. Two years ago when I brought home my Wii and was sculpting a likeness of myself in Mii form, I was doing just that sort of reflecting.

Recently, Sony opened up their new Playstation Home service to public beta and Microsoft unrolled the New Xbox Experience. With these additions, it has become possible to create an effigy of ourselves across each platform, so I’d like to give you my impressions of my own three representations. I can tell you right now, a couple of these ain’t pretty.

Mii
On the first day, I created my Mii, and it was good. Nintendo keeps the customization interface for its avatars simple and just lets you detail your head with only rough settings for height and body shape. Beyond that, the only clothes options come in the choice of what color shirt you’ll be wearing in every game. It may seem extremely limited by description, but in my opinion, my cartoony Mii does a terrific job at representing me.

The customization here is deceptively robust. Think of playing Mr. Potato Head with a 20-gallon bucket of parts that can be stuck just about anywhere. Then imagine being able to pick up a controller, move it around and have your Mr. Potato Head do what you’re doing. The artist in me was truly awakened after creating my own Mii, because I went on to create my family members, friends, and celebrities, then filled the empty spaces in my Mii Plaza with parading Miis from friends. The greatest achievement of the Wii is that they are distinctly recognizable, and as caricatures, they practically explode with personality.

Xbox 360 Avatar
The team responsible for coming up with a catchy and highly-marketable name for the Xbox 360’s avatars must have gotten huge bonus checks for all their hard work. Not only do they have a cartoon and all its associated merchandise to help promote the name, but a big budget movie from the maker of Titanic is in the works with a corresponding video game being developed in parallel. Avatars will be on the minds and lips of everyone soon, and that’s naturally going to draw in legions of new Xbox patrons! Riiiight.

If the Avatar name does nothing else, it hints at a plan to put you inside a virtual world experiencing things that perhaps wouldn’t be possible (or morally acceptable?) in the real world. As there’s not yet any content to judge their functionality, we can only discuss the appearance of Avatars and how well it complements our true selves. If your experience with Avatars has been anything like mine or that of my friends, it does a terrible job.

For starters, the parts for sculpting your face aren’t distinct enough to show noteworthy differences when changed. Apart from clothing and hairstyles, most Avatars have a homogenous appearance, and I thought that kind of dull sameness was what we were trying to get away from. The most noticeable difference between my Avatar’s appearance and my real visage is the hair. I tried to select a dark brown color, but the rim lighting effect of the NXE’s rendering engine goes haywire on dark hair. If I choose one of the shorter coifs, my Avatar looks as if it’s been given a swirly in a toilet bowl full of peroxide.

Foregoing an accurate depiction of my current self, I selected the Whoopie Goldberg dreadlocks. People that know me won’t think this too strange because I actually used to have dreadlocks … three years ago. And that’s how I’ve come to think of Microsoft’s implementation of gamer avatars. It’s so three years ago. It seems like something conceived in the pre-Wii era when the stereotypical gamer would be described as a sort of sunlight-fearing miserly morlock, secretly coveting the looks and lifestyle of the beautiful and super-social surface dwellers. The newly-expanded gaming market is more cosmopolitan, and I believe they’d be proud to have avatars that really look like themselves. It makes no sense to allow so little variance in features, even if these indistinguishable representations have trendy threads and big smiles to cover up their lack of true and singular identity.

Home Boys/Girls
After spending several years crafting the Home engine, interface, and world there was no money to pay a team to come up with a clever name. I’ll refer to my creation here as a Home Boy, and the ladies may call theirs’ “Home Girls.” Go ahead, royalty free, that’s my gift to you.

Home has the most best tools for sculpting a photorealistic likeness of yourself, but even so, I can’t make my Home Boy look anything like me. The result of an hour’s worth of tinkering was a creation that looks more like my uncle than me or even anyone more closely related to me. I’d write it off as my own ineptitude, but a similar amount of time spent in The Elder Scrolls: Oblivion’s character creator gave me an avatar that was convincing enough to fool friends and family into thinking it was made from photos or scans of my real face.


Ready for the battlefield / Ready for bowling alley

I suppose for being built into a Second Life clone, it doesn’t look too shabby. But the chilling stare of this soulless stranger is a bit off-putting, even when setting him loose to wander amongst crowds of other undead Home-dwellers. The clothing options are purposely limited, because Home has a mall where I’m expected to spend real money to clothe my Home Boy. Beyond that, there are a few mini-games that you have to stand waiting in virtual lines to play, a movie theater that only shows ads and trailers, and your own personal condo to furnish with Ikea-crafted adornments (again, paid for with real money). As if your first life didn’t have enough of this.


A mall full of zombies and me without a weapon

To be fair, it is just a beta release. The final product may bound over the hurdles of meh-ness and achieve unforeseen heights of glorious innovation. Being that the Home service is already free, content producers may follow in the spirit of charity building Home into something of value before starting to charge. We have seen freebies and discounted items appearing in Sony’s Playstation Store from time to time, and it doesn’t take a marketing expert to know that that’s good business.

Am I over-analyzing these gaming avatars? Consider for a moment that Miis, Avatars, and Home boys/girls are representative of not only you as an integrated and immersed being in a game environment, but they also represent their respective platform proprietors’ ambitions for designing and building new content and worlds in which to immerse yourself. If the avatar creation tools are any indication, taking attention away from facial characteristics and focusing on wardrobe, Sony and Microsoft intend to get you hooked on outfitting your digital incarnation, in turn building a market for virtual haberdashers. Like they say in the drug biz, “Only the first hit is free.”

Currently, outside of tacked-on Scene It? integration, Xbox 360 Avatars aren’t good for much more than playing dolly dress-up (apparently, a long overlooked pot o’ gold for the 17-35-year old male demographic primarily targeted). There are games on the horizon that will feature Avatars in a similar fashion to what we’re accustomed with our Miis.

The Playstation Home Boys and Girls are restricted to the Home world, so unless more sports and games are built into the Home service, we won’t be seeing them swinging bats and rounding bases, punching each other senseless, or karting around tracks.

It’s a bit early to give a ruling on usage of Sony and Microsoft’s avatars, but on the matter of aesthetics, Nintendo stands unrivaled. As I stated in the beginning, these are my personal impressions of the my consoles’ clones. If you have a different take, please tell us about it in the comments.

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Why, it was the topic of Miis that introduced Mike as a new member of the Wii Fanboy staff, and if you’d like to see some more of us in Mii form, have a gander at Mii Spotlight: Take a look inside.

Revolutionary: It Ain’t Mii originally appeared on Nintendo Wii Fanboy on Wed, 31 Dec 2008 18:00:00 EST. Please see our terms for use of feeds.

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How To Copy Objects In Second Life

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SecondAvatar.com has this new thing going, they’ll be giving away 2,000L$ to the Top 5 Members who will get the most Karma points at the end of each month.
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Did you know that Linden Labs is experimenting on a new way to control your Second Life avatar? They are using what is called a 3D Webcam to interact and control an avatar inside the virtual world of Second Life. Below is a YouTube video that demonstrates basic movement without the use of a mouse or a keyboard to control an avatar using this technology.


I find this technology interesting and weird at the same time. Interesting because it’s something new and if it becomes available, I’m sure a lot of people will have fun using it. Weird because you’ll be like standing infront of a camera doing all these various movements just to control an avatar. Honestly, I find using a mouse and a keyboard much simpler and easier to do.

Anyway, this project is still in development and this story, Linden Lab demos hands-free interface for Second Life, will tell you more about it.

If I remember correctly, I think the Japanese are also researching Hands Free movement and control in Second Life using brain signals.


Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

Hands Free Second Life

Virtual Conference Explores New Frontiers in Language Learning

March 21st, 2008 by Kabalyero

I received an e-mail today from Howard Vickers of AvatarLanguages.com regarding SLanguages 2008. What is SLanguages 2008? SLanguages 2008 is a 24-hour multilingual conference to celebrate and investigate the use of 3D virtual worlds for language education. The event will be held in Second Life on the 23rd and 24th of May 2008. The full press release is included in this post. (more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

Virtual Conference Explores New Frontiers in Language Learning

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As of this writing, that’s the number of avatars or Second Life residents registered in PikkuBot’s database. Now, what the heck is PikkuBot? I just found out about it today while searching for Second Life Bots. To be blunt:

PikkuBot is a Bot for Second Life. You can use it e.g. to earn money on Second Life camping chairs.

Well, that is how it is described in it’s website and I guess that’s the best definition for it since it is really a bot used for camping to earn money in Second Life. LOL!


(more…)

Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

57214 Avatars

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Just a few hours ago, I was shocked to find this blog defaced by some people. I immediately informed BlueHost about it and they immediately restored my entire account to a previous backup. Yes, the restoration process made me lose a few post in some of my blogs but I guess that was the best way to correct what has been done to the blog.

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Originally posted at www.KABALYERO.com.
Copyright © 2007-2008. www.KABALYERO.com. All Rights Reserved.

Ouch! Kabalyero.com Defaced!

AVATARS WHO CARE

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The first time I read it I asked myself, “What?”, because I read it in a wrong way. I read it like “avatar, who cares?” which has a totally different meaning (a negative meaning for that matter). I finally understood it after re-reading it again. It means “avatars that care”. LOL!

Isadora FiddlesticksI received the announcement from my Second Life friend, Isadora Fiddlesticks, through the Filipino group. It seems that she is planning to recognize those avatars that had made a change in Second Life or had contributed to some extent in various fields like business, fashion, arts, etc. or those avatars that are just simply helpful. These avatars will be featured in the December Issue of HodgePodge.

So, if you want to help her out just IM her your nominations or post your nominations at HodgePodge’s blog.

Off Topic: The title, “Avatars who care”, made me remember EXTELCOM’s Tag Line (EXTELCOM, We Care). Darn, I can even hear the jingle playing in my head. LOL!