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December NPD: Slowdown

January 16th, 2009 by Chris Greenhough

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It’s not surprising to see that hardware sales rose significantly in December, but what is surprising is the comparatively small progress made by the Wii — only a 5% increase from November, compared to some big gains for the competition. People who are paid a lot more than us predicted the Wii would smash the 3 million sales barrier, but nope. We’re putting this down to a lack of holiday season supply, or November’s figures simply being amazing.

On the other hand, selling 2.15 million of anything in a single month isn’t too shabby!

- DS: 3.04m 1.47m (94%)
- Wii: 2.15m 110K (5%)
- Xbox 360: 1.44m 604K (72%)
- PSP: 1.02m 599K (142%)
- PS3: 726K 348K (92%)
- PS2: 410K 204K (99%)

December’s best-selling games are past the fold, along with 2008’s top sellers. Spoiler: Nintendo software kicked ass.
Top 10 games of December 2008

1. Wii Play — Wii — Nintendo — 1.46 million
2. Call of Duty: World at War — Xbox 360 — Activision — 1.33 million*
3. Wii Fit – Wii — Nintendo — 999K
4. Mario Kart Wii — Wii — Nintendo — 979K
5. Guitar Hero: World Tour — Wii — Activision — 850K*
6. Gears of War 2 — Xbox 360 — Microsoft — 745K*
7. Left 4 Dead — Xbox 360 — Electronic Arts — 629K
8. Mario Kart — DS — Nintendo — 540K
9. Call of Duty: World at War — PS3 — Activision — 533K
10. Animal Crossing: City Folk — Wii — Nintendo — 497K*

Top 10 games of 2008

1. Wii Play — Wii — Nintendo — 5.28 million
2. Mario Kart Wii — Wii — Nintendo — 5.00 million
3. Wii Fit — Wii — Nintendo — 4.53 million
4. Super Smash Bros. Brawl — Wii — Nintendo — 4.17 million
5. Grand Theft Auto IV — Xbox 360 — Take–Two — 3.29 million*
6. Call of Duty: World at War — Xbox 360 — Activision — 2.75 million*
7. Gears of War 2 — Xbox 360 — Microsoft — 2.31 million*
8. Grand Theft Auto IV — PS3 — Take–Two — 1.89 million*
9. Madden NFL ‘09 — Xbox 360 — Electronic Arts — 1.87 million*
10. Mario Kart — DS — Nintendo — 1.65 million

* Includes collector’s, limited, and bundled editions.

December NPD: Slowdown originally appeared on Nintendo Wii Fanboy on Thu, 15 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Crossing into 2009

January 3rd, 2009 by JC Fletcher

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Animal Crossing: City Folk was seen as a bit of a disappointment by some longtime Animal Crossing players, due to the fact that it is extremely similar to previous iterations, with a perceived lack of much new content. But the real worth of any Animal Crossing game is revealed by its longevity, and we thought we would query you guys about that as we begin 2009.

Are you still actively participating in your town’s life? If so, how long have you had the game? Do you foresee City Folk becoming a long-lived pastime for you, or will you put it down as soon as something else catches your eye?

Gallery: Animal Crossing: City Folk

[Image via Technofranki]

Wii Warm Up: Crossing into 2009 originally appeared on Nintendo Wii Fanboy on Sat, 03 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.

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Reminder: Animal Crossing still up for grabs

December 20th, 2008 by Wii Fanboy Staff

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Like free stuff? Well, why not try and win a game for free, on us? This week’s we’re giving away a copy of Animal Crossing: City Folk for the Wii. Want to get in on the action? Check out the original contest post right here.

Best of luck to you all and, remember: this contest ends Sunday night and you can enter once each day.

Gallery: Animal Crossing: City Folk

Reminder: Animal Crossing still up for grabs originally appeared on Nintendo Wii Fanboy on Fri, 19 Dec 2008 21:00:00 EST. Please see our terms for use of feeds.

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Animal Crossing: City Jack O’ Lanterns

November 14th, 2008 by JC Fletcher

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For those of us who missed celebrating our favorite fall holiday with fake anthropomorphic jerks, Halloween is back in Animal Crossing: City Folk. We just have to … wait almost the whole year for it, thanks to the November release of the game.

Your animal neighbors, dressed in identical pumpkinhead costumes, will accost you and demand candy. If you fail to comply, or try to pass off some junk out of your pockets as candy, as the IGN demo player has done here, you get a trick! For being stingy, the residents slapped a pumpkin head on him and changed his clothes.

In the little IGN player doodad, there’s another video featuring a player picking fruit in the winter. Animal Crossing winters are so lovely!

Gallery: Animal Crossing: City Folk

Animal Crossing: City Jack O’ Lanterns originally appeared on Nintendo Wii Fanboy on Fri, 14 Nov 2008 11:40:00 EST. Please see our terms for use of feeds.

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Animal Crossing: City Fashion

October 20th, 2008 by JC Fletcher

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The video here may be a little … YouTubed, but you can see it at the Animal Crossing: City Folk website. And it’s clear enough to see that there are a ton of clothing and style options. You can make yourself look like a Power Ranger, a sumo wrestler, or pretty much any variety of ridiculous you’d like. And all it takes is months of scouring shops, the dump, the lost and found, trees, the sky, the ground, the mail, and your friends’ catalogs!

After the break, more life in (and around) the Animal Crossing city! Enjoy a brief serenade by Totakeke, learn about the shoe-shine skunk, who will happily change the color of your shoes with what must be really thick polish, and visit the tent of the roving fortune teller, Katrina. And at the end, presents! Well, a video about presents.



[Embedded videos via Animal Crossing Italia]
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Wii Warm Up: Who’s getting WiiSpeak?

September 10th, 2008 by David Hinkle

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With the buzz around a $69.99 Animal Crossing bundle that will include the peripheral, we were just wondering how many of you are actually looking to pick up the device? Can’t wait to chat with your friends while fishing or digging holes? Could care less about WiiSpeak? Or are you planning on getting it for The Conduit?

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E308: Wii Fanboy’s E3 Endgame Evaluation

July 20th, 2008 by Alisha Karabinus

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In the second year of the newly revamped show, Nintendo released a few much-desired games, as well as a pair of incredible peripherals, and yet, there seemed to be something missing. Much of the show’s excitement came from third parties (on my Nintendo Wii?), and some found Nintendo’s announcements disappointing. Whatever your reaction, we’re sure we can all agree on one thing: there was a ton of news and a flood of media. Luckily, you can revisit it all right here (even the week’s most outrageous story, which wasn’t even from E3).

We’ve listed a few of the show’s highlights below, but for the full index of all our 2008 E3 coverage, hit the break. We still have a few items rolling in, and we’ll be updating the index as that happens. Check back with us over the next few days by clicking the E3 sidebar graphic.

A new Pikmin sprouts! Animal Crossing: City Folk confirmed
The Conduit will use WiiSpeak Wii Sports Resort announced (and Wii MotionPlus!)
Mega Man 9 feels more like a 10 Wii Fanboy bats-on with Mario Super Sluggers
Animal Crossing to support keyboards, save fruit-picking time Wii Fanboy hands-on with Wii Sports Resort


News


Hands-on Impressions


Video


Screens


Misc


And don’t forget about the stories at Joystiq!
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Wii Warm Up: MMO Crossing

October 25th, 2007 by Alisha Karabinus

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Yesterday's big rumor is so interesting that we can't resist an excuse to discuss it further: Animal Crossing as MMO. What do you think of the idea? More importantly, how do you think it will work? Better yet, do you think it will work well?

The idea is certainly intriguing; we like the idea of free access (or even limited free access) to the towns of others. It's something we've enjoyed from time to time in the DS version, and making it even easier could certainly be fun. But what do you think? Will it really add to the experience? Will Nintendo be able to pull it off, with their limited online experience? We have faith, but if there was ever a reason to doubt ....
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Edge: Animal Crossing Wii an MMO

October 24th, 2007 by Chris Greenhough

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It's not a big secret that Animal Crossing will eventually resurface on the Wii -- Nintendo bigwigs have discussed the game openly before now -- but in what form?

A "Japanese source" that tipped off UK magazine Edge reckons it could be as a social networking MMO, and that we'll all (presumably) be able to travel freely to one another's towns in numbers, nabbing alien fruit and hooking rare furniture from Nookingtons; you would have to be extraordinarily angry with the world to resist such a prospect.

This is strictly a rumor for now, but Edge's solid past record on such matters makes it a tantalizing one. It also makes perfect sense, really, particularly as some of the core concepts of Animal Crossing -- community, trading, communication, and so forth -- are what MMOs are all about.

One does wonder, though: is the Wii ready for such a game? Animal Crossing: Wild World on the DS is notoriously temperamental when handling network play, and so far the Wii's own online capabilities haven't dazzled. We shall, as they say, see.
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Wii Fanboy review: MySims

September 26th, 2007 by Alisha Karabinus

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We've had a love affair with EA's MySims since the game was first announced. The overall look of the Sims spin-off is so charming that it turned out to be irresistible, especially with all those shots of the new chibi sims engaged in adorable activities. But looks are only one part of the equation -- the real question for any reviewer to address is: does it stand up under scrutiny?

MySims certainly has its flaws, and the numerous comparisons to Animal Crossing have not been off base. However, it's not nearly the clone that it seemed from select screens and video footage; MySims stands alone as its own game. But is it one you want to own? That may depend on what you like in your simulations.

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My sim ... literally.

It's easy to write off EA's MySims as a clunky combination of the cuteness of Animal Crossing and all the worst aspects of The Sims, especially if you only try out the title for a short period of time. Unfortunately, the beginning seems specifically designed to turn players off. Initial loading times are terrible, the create-a-sim process could use a lot more depth, and the first part of the actual game neglects to give players any control over their newly created little person. Instead, you follow the mayor around for a while. When you finally get to dip your toes into the building process -- a good chunk of the game -- it feels clunky and ill-designed. Compared to the PC Sims games, this is not only disappointing -- it's devastating. Building and decorating has always been one of the best aspects of those titles, and in contrast, putting together furniture in MySims at first feels like playing with a Lego set after rolling around in a vat of oil-slicked butter ... at least, if you're a creative builder who wants to explore all the possibilities. For the most run-of-the-mill designs, the needed pieces are highlighted for ease of choice, but building outside of the blueprint can result in a few minutes of huffing, puffing, and swearing to get that piece rotated just right.

At first glance, MySims just doesn't seem like a keeper. We're sure a lot of people turned it off after building their first chair in the workshop -- if they even made it that far. And that's a shame, because the game really just requires a short adjustment period, and then it becomes apparent that not only is it indeed a lot like Animal Crossing, but it lacks a lot of the more tedious functions (in this reviewer's opinion, at least) of that franchise, and instead offers some creative ways to personalize your home and your town. Even the loading times seemed to improve greatly after the initial introduction to the city, almost the point that they were unnoticeable at times after we got into the swing of things.

And once you do get into it, MySims is a fluid experience. You control time, since you can sleep through the day or night at will. There's no mortgage hanging over your head or a need to get a job; all you have to deal with is the occasional request from the Mayor or your neighbors for furniture or buildings, and doing so is as simple as collecting the proper essences and trundling over to your workshop or the building site. And essences are (mostly) easy to find; some grow on trees (fruit, flowers), others are produced by merely interacting with other sims or watching for anything they leave behind when outside in the town, and some must be -- you probably guessed it -- fished or dug up. Essences provide different feelings and moods for your creations. Neighboring sim happen to like something tasty? Paint their creation with red apple essences and see how much they appreciate it.

As simple as the premise seems, just like any Sims game, it can get a grip on you and drain away your free time, even if, like us, you weren't too impressed at the outset. Like a needy flower, MySims blossoms as you spend time on it, and once you get the hang of building, the game is highly engaging. Due to the streamlined, simplistic nature, it's easy to fall into the habit of "okay, just one more thing before I turn it off ..." and then suddenly hours have passed and you're still there, staring at the screen, crowbar in the hand of your little Sim as you break down a barrier to expand your territory.

After a while, however, it becomes a cycle. Get task. Find essences. Build thing. Rinse and repeat until you get tired and decide to turn off the Wii. Social interaction, while a source of essences, isn't really necessary in this simulation, and some may find that to be a turn-off from the outset. If you prefer the building and designing aspects of simulations, however, MySims will be heaven on a disc, and the reactions of the little sims as they go about their business will keep you entertained while you work.

The basics, or the review is in the details:

Controls: Navigation is simple, thanks to the numerous paths and the map, but the building process may have a bit of a learning curve. Also, we found the use of the + button for "okay/enter" somewhat unintuitive, but it doesn't really hamper gameplay beyond a raised eyebrow in the beginning.

Visuals:
Completely adorable. While it might have been nice if MySims used Miis, ultimately, the short, squat sims are ten times cuter than just about anything we've ever seen.



Sound: This version of "Simlish" is as irresistible as the look of MySims, and every time a sim laughed, we were pretty sure that somewhere flowers were magically sprouting and angels were receiving their wings. The music, however, is a little more forgettable.

Story: There's a story? It's rather thin, but what's there works for a simplified game. As ever in a Sims title, the "story" is largely up to the player.

Difficulty:
There are really no issues with difficulty until later, when things start to get more complicated and essences more rare. It's the sort of challenge that can sneak up on unsuspecting players, particularly since the first hours of gameplay are so simple.

Verdict:
While MySims may be lacking in depth, it's long on charm and simple fun. We would have loved to have seen some further tweaks -- for instance, if you pick up and adjust one building block, and then pick up another of the same type, it would be lovely if it automatically fell into the same position -- but most of the issues are quickly surmounted. You probably won't be able to wring as many hours out of this one as you would from a different version of The Sims or an Animal Crossing game, but it's a lovely diversion that offers the one thing the Wii promises: fun.

Final score: 7/10
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