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Hands-on: Line Attack Heroes

June 8th, 2009 by JC Fletcher

Nintendo’s Line Attack Heroes seems like a game from another time. The self-contained, themed, square levels and simplistic bring to mind NES classics like Kickle Cubicle and Adventures of Lolo and retro arcade games like Toy Pop more than any modern game. Unlike those, however, Line Attack Heroes is all action, with no puzzles to be found, except for perhaps the puzzle of why this is so much fun.

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Joystiq NintendoHands-on: Line Attack Heroes originally appeared on Joystiq Nintendo on Mon, 08 Jun 2009 15:15:00 EST. Please see our terms for use of feeds.

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Dead Rising’s ‘Sniper Mode’ crosses the line

February 18th, 2009 by JC Fletcher

In addition to the ‘Challenge Quests‘ revealed earlier this week, Capcom has shown the first screens of another new mode for Dead Rising: Chop Till You Drop: “THE SNIPER” mode. On the face of it, a series of sniper-rifle-based challenges that task Frank with shooting certain targets within a strict time limit — red birds flying among flocks of blue birds, and zombies attacking people whom you are trying to protect — sounds like a fun arcade-style addition to the game.

But we cannot support the “Kobun Mask Boom” mission. This mission puts everyone in Servbot helmets, and you must determine which of the wandering Servbot-people are zombies by observing their clothing and behavior. It’s not the possibility of shooting innocent people that offends us — it’s the fact that this is almost a minigame about shooting Servbots, and that is not cool. Servbots are wonderful!

Joystiq NintendoDead Rising’s ‘Sniper Mode’ crosses the line originally appeared on Joystiq Nintendo on Wed, 18 Feb 2009 10:00:00 EST. Please see our terms for use of feeds.

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NYCC 09: MadWorld hands-on (Wii)

February 7th, 2009 by Majed Athab

MadWorld seems to be made with the theme: if you can see it, you can kill someone with it. This game is all about gore and the sadistic glee one derives from spilling others’ blood. We’ve kept our eye on this title for nearly a year now, and with a release looming so closely, Sega finally lets us try it out for the first time.

So what does it feel like going through this ultra-violent Wii title? What does one feel while holding Jack’s chainsaw and using the Wiimote to cut into enemies? It feels great - so natural and so good.

Gallery: MadWorld

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JoystiqNYCC 09: MadWorld hands-on (Wii) originally appeared on Joystiq on Sat, 07 Feb 2009 13:00:00 EST. Please see our terms for use of feeds.

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A welcome Muramasa: The Demon Blade media overload

February 6th, 2009 by JC Fletcher

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We’re going to take the rest of the day off. We just uploaded a ton of new screens of Muramasa: The Demon Blade, and we just need a little mini-vacation to stare at them. We are always surprised when we see this game again and realize that it’s even more beautiful than we remember it being. This is what it feels like to care about graphics. We totally understand it. The gorgeous boxart is also in the gallery.

If you’re as awestruck by the backgrounds as we are, you should have a look around the newly redesigned website (updated in anticipation of the April 9 Japanese release date), which has character/UI-free background images. Marvelous also added a new trailer to the page, which we’ve embedded after the break.

Apparently, there will be some sort of preorder bonus for the Japanese version, an unknown item that will show off the character art and other artwork. A poster? Art book? Whatever it is, we want it.

Source — screens, via NeoGAF
Source — site, via AndriaSang

Continue reading A welcome Muramasa: The Demon Blade media overload

Joystiq NintendoA welcome Muramasa: The Demon Blade media overload originally appeared on Joystiq Nintendo on Fri, 06 Feb 2009 16:30:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Bikini Zombie Marketing

January 25th, 2009 by JC Fletcher

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The live-action Onechanbara: Bikini Zombie Slayers ads have taken a unique and creative approach to game advertising. Trailers tend to be totally dry affairs stitched together from in-game CG and occasional gameplay, but D3 decided to indulge in ridiculous skits set in a world where zombies live alongside humans, and suffer discrimination (or worse) just for eating people being different.

Did you find the ads funny? Did they affect your opinion about the game at all? And even if you didn’t necessarily dig these particular skits, do you think publishers would do well to explore this kind of content as a break from the usual trailer format?

Gallery: Onechanbara: Bikini Zombie Slayers

Wii Warm Up: Bikini Zombie Marketing originally appeared on Nintendo Wii Fanboy on Sun, 25 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.

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Wii Warm Up: Dracula’s Choice

January 17th, 2009 by JC Fletcher

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We got release dates for various Sega games (and a Japanese release date for Muramasa), WiiWare announcements, news of available Rock Band DLC, and more this week, and yet, for us, the best news all week was about something old: the release of Castlevania III: Dracula’s Curse. And now that all three NES Castlevanias (not counting stuff like Konami Wai Wai World or Boku Dracula-kun) are out and you guys bought them all (you bought them all, right?), we can ask you to pick a favorite. Yeah, we’re asking you the same thing in the contest post, but that’s of all time, and we’d like to exclude the Metroidvanias from consideration.

Is it the straightforward, brutally punishing action of Castlevania? The light platforming and completely obtuse puzzle-solving of Simon’s Quest? The varying locations and playable characters of Dracula’s Curse? Or do you just like whipping Medusa heads in general?

Wii Warm Up: Dracula’s Choice originally appeared on Nintendo Wii Fanboy on Sat, 17 Jan 2009 10:30:00 EST. Please see our terms for use of feeds.

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Deadly Creatures attack in new screens

January 17th, 2009 by Chris Greenhough

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THQ has treated us to another round of screens of Deadly Creatures doing their thing (their thing being: appearing deadly). If we were to evaluate these shots on their ability to make our skin crawl, we can safely say they’re a success. Well done, Rainbow Studios!

There’s also something we haven’t seen a lot of in Deadly Creatures media so far: humans. We knew they were always going to be there — Billy Bob Thornton and Dennis Hopper obviously weren’t brought in to play the role of a scorpion or something — but this is the first time we’ve seen much of them. The role of humans in Deadly Creatures? To be watched. Eek.

Gallery: Deadly Creatures

Deadly Creatures attack in new screens originally appeared on Nintendo Wii Fanboy on Fri, 16 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

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Looking at Deadly Creatures with Billy Bob Thornton

January 14th, 2009 by JC Fletcher

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We previously heard from Dennis Hopper on his carefully PR-vetted opinions of THQ’s Deadly Creatures. Now the company has released a behind-the-scenes interview with that guy from Hearts Afire, Hopper’s partner in stunt casting. “Billy Bob Thorton” (as he’s introduced in this video) states that he’s impressed with how the game looks, proving that yes, it is possible for Wii graphics to be impressive (to Billy Bob Thornton). He likens the interactions between the cree-ee-eepy crawlers in the game to two actors in a Western, which is actually pretty dang cool.

In the clip, you can also hear Thornton’s character voice for the game, for which he somehow managed to affect a more gravelly tone.

After the break, two gameplay videos! After watching them, we totally agree with Mr. Bob Thornton.

Gallery: Deadly Creatures


Looking at Deadly Creatures with Billy Bob Thornton originally appeared on Nintendo Wii Fanboy on Wed, 14 Jan 2009 09:00:00 EST. Please see our terms for use of feeds.

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A little more Dead Rising

December 24th, 2008 by Alisha Karabinus

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Maybe that should be a little less Dead Rising, considering, but we love all versions of the game like ice cream, so in the end, it hardly matters. What does matter is that in these latest Dead Rising screens, you can witness what we hope is the lead-in to one of the more daring (and fun) rescues in the game, as well as some very irritating cultists. We also get a look at the wholly different menu screens, and even though these are in Japanese, you can get a feel for what’s what — particularly if you played the original.

Gallery: Dead Rising: Chop ‘Til You Drop

A little more Dead Rising originally appeared on Nintendo Wii Fanboy on Wed, 24 Dec 2008 18:30:00 EST. Please see our terms for use of feeds.

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Monolith reflects on Disaster non-sales, mentions a sequel

November 26th, 2008 by Chris Greenhough

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It is difficult to envisage a second Disaster: Day of Crisis game, for two reasons:

  1. How any follow-up could top the unlikely mélange of disasters (earthquakes, volcanic eruptions, tsunamis, terrorists, bears) that featured in the first game is beyond us. Perhaps an asteroid?
  2. Sales of the first game. Or the lack thereof.

Nevertheless, developer Monolith Soft is at least open to the idea of a Disaster 2. In an interview with Cubed3, Director Keiichi Ono revealed that “…there were so many wonderful options [in the game]. We would like to see the possibility for them, if we have chance to develop the sequel…” The sequel? Or a sequel? The difference is pretty crucial! While we’re not exactly taking that as rock-solid confirmation of Ray’s return, it’s an interesting remark.

To bring us back down to earth, Nintendo’s Hitoshi Yamagami reminded us of why the first game might not even come to North America, describing how Disaster is “performing lower than expected” at the tills.

Gallery: Disaster: Day of Crisis

Monolith reflects on Disaster non-sales, mentions a sequel originally appeared on Nintendo Wii Fanboy on Tue, 25 Nov 2008 19:18:00 EST. Please see our terms for use of feeds.

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