July 11th, 2009 by Griffin McElroy
It’s a scientific fact that 100 percent of people on Earth love Scribblenauts — trust us, an actual scientist said that — unfortunately, not everyone owns a Nintendo DS. Sure, almost everyone owns a DS, but that still leaves a small sliver of humanity who will be unable to experience 5th Cell’s wordy puzzler whenever it hits store shelves this September.
Fortunately for this minuscule contingency, there’s a chance Scribblenauts could be released on other platforms. In a recent interview with VG247, the game’s technical director, Marius Fahlbusch, explained, “We never limited ourselves to the DS as platform in our heads and we’ll see what the future holds.” Personally, we think it would be a hit on any platform, whether that platform be Xbox 360, PS3 or coloring book.
Scribblenauts could come to other platforms originally appeared on Joystiq on Fri, 10 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.
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July 10th, 2009 by Richard Mitchell
Above, you can see the
actual ESRB listing for the upcoming DS write-em-up,
Scribblenauts. We’ve taken the liberty of blurring out the most boring bits. Left behind is just a
tiny sampling of the truly
wondrous things that
Scribblenauts is capable of. Trust us, developer 5th Cell
did its homework. We know,
we checked.
Seriously, any game that allows you to attach a steak to a baby in order to attract lions … that’s at least a rental, right? Scribblenauts drops this September.
[Via NeoGAF]
The Scribblenauts ESRB listing is hilarious originally appeared on Joystiq on Thu, 09 Jul 2009 23:00:00 EST. Please see our terms for use of feeds.
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May 24th, 2009 by Jason Dobson
We already know that developer 5th Cell’s ambitious DS project Scribblenauts will keep us distracted with its purported ability to let us conjure up anything simply by writing its name on the screen. What we didn’t know is that the game will also let us confound others by letting us edit and share levels. Seriously, is there anything this cute little game can’t do?
In Scribblenauts, players will be able to create and share custom obstacle course-style levels with other players, as well as dictate how objects in these levels behave. We might create a whale who loves honey, or a rainbow that attracts flies. Or, as Kotaku’s Totilo puts it, things could get weird when Scribblenauts pencils in all of our free time this fall.
[Via GoNintendo]
Scribblenauts gets more awesome with level creation, sharing originally appeared on Joystiq on Sun, 24 May 2009 14:30:00 EST. Please see our terms for use of feeds.
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May 1st, 2009 by JC Fletcher
[Update: New trailer! Go watch it!]
5th Cell’s completely insane “write anything” platformer Scribblenauts just got one step closer to release: Warner Bros. Interactive Entertainment announced that it had acquired the publishing rights to the game and will release it in North America this fall. Hopefully WB can spare some of the money it’s gathered in its nine decades of business to advertise a DS game!
In case you’d somehow forgotten about one of the coolest DS game ideas ever, Scribblenauts asks players to discover and reach hidden “Starites” in levels using items generated by written words. Check out the new screens WBIE sent with the announcements! Apparently you can make a band.
Scribblenauts coming this fall, thanks to Warner Bros. [update] originally appeared on Joystiq Nintendo on Fri, 01 May 2009 14:30:00 EST. Please see our terms for use of feeds.
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February 20th, 2009 by JC Fletcher

Following
Drawn to Life and
Lock’s Quest, both ambitious DS games with an emphasis on the player’s ability to create the in-game world, developer 5TH Cell announced its next, even more ambitious — downright crazy, honestly — DS game concept:
Scribblenauts. Combining a text adventure and a graphical puzzle game,
Scribblenauts allows players to create any object to help them solve environmental puzzles and acquire out-of-reach or hidden “Starite” items — simply by writing the name of the object.
We spoke to 5TH Cell’s Creative Director, Jeremiah Slaczka, about the impossible-sounding game, doing our best not to just list hundreds of objects and ask whether they are all in the game (of course, we did a little of that). In addition to discussion about the game’s structure and narrative (or lack thereof), Slaczka sent us three exclusive screens!
Continue reading Joystiq interview: Scribblenauts’ Jeremiah Slaczka
Joystiq interview: Scribblenauts’ Jeremiah Slaczka originally appeared on Joystiq on Fri, 20 Feb 2009 16:30:00 EST. Please see our terms for use of feeds.
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