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Joystiq interview: Scribblenauts’ Jeremiah Slaczka

February 20th, 2009 by JC Fletcher

Following Drawn to Life and Lock’s Quest, both ambitious DS games with an emphasis on the player’s ability to create the in-game world, developer 5TH Cell announced its next, even more ambitious — downright crazy, honestly — DS game concept: Scribblenauts. Combining a text adventure and a graphical puzzle game, Scribblenauts allows players to create any object to help them solve environmental puzzles and acquire out-of-reach or hidden “Starite” items — simply by writing the name of the object.

We spoke to 5TH Cell’s Creative Director, Jeremiah Slaczka, about the impossible-sounding game, doing our best not to just list hundreds of objects and ask whether they are all in the game (of course, we did a little of that). In addition to discussion about the game’s structure and narrative (or lack thereof), Slaczka sent us three exclusive screens!

Gallery: Scribblenauts

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JoystiqJoystiq interview: Scribblenauts’ Jeremiah Slaczka originally appeared on Joystiq on Fri, 20 Feb 2009 16:30:00 EST. Please see our terms for use of feeds.

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